JohnnySix's Recent Forum Activity

  • +1 for no subscription , there's nothing worse than "rental" of software.

    Image-Line - the makers of Flstudio have the same "lifetime free updates" model, and offer regular updates and public betas.

    For existing users there are always new plug-ins/sample packs etc that expand on the existing package, but whatever you purchase, be it the program or the add-ons, are all updated for free if a newer version is out. :)

    I think just like the music industry needs to catch up with things, so too do a lot of software companies, and Scirra are doing it right - good communication with userbase and a very competitive licencing system - don't change a thing guys!

  • I posted in the forum now. :)

  • Made a quick example.

    Just one event with two sub-events to check if Y of the object is greater than the constraint and set it to that.

    http://www.johnnysix.net/games/this.capx

    Here's another example, with interpolated movement ( so there's acceleration on the character)

    http://www.johnnysix.net/games/that.capx

    See both here:

    http://www.johnnysix.net/games/MouseDemoX

  • My Entry - click image to play, very simple gameplay, just mash spacebar.

    Click image to load.

  • I've been making stuff actual size and upscaling manually, though a percentile scale would be welcome in C2, as doing the math on things that aren't neat tile shapes can be tiresome at times. <img src="smileys/smiley12.gif" border="0" align="middle" />

    Also as squidster mentioned, things are still blurred on webgl - so would be curious myself as to any workaround for that aspect, as the whole effect is lost.

  • I played though earlier - the graphics were fun, especially vampire teeth hahah.

    Just one thing - assuming this is for the phone, would be to make the bacteria a little bigger, and provide some kind of feedback when the 'brush' is down - maybe even add a brush graphic that follows wherever the touch or mouse input is?

    Also, I read the tutorial, but it didn't mention what the furry yellow things were. :D

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  • This sounds a lot more complex than previous game editors I've worked with.

    In this example I've managed to get the duck-walk working reliably, but some things are off.

    Example of the flawed animations in the actual game. [ Click Here ]

    Recent Animation test - no working crouch/ladded animations [ Click Here ]

    CAPX , minus turtle.

    Controls are arrows, in the animation demo, SPACE causes time to slow

  • As a stop-gap thing, would it be possible to simply have an entry somewhere in the project properties to set a custom logo.png?

    Just saving the process of overwriting the logo.png file every time when exporting would be very much appreciated. :)

  • In this example ( and for a game I'm working on) I need to use down arrow to trigger both crouch (when stopped) and duck walk ( when moving and on the floor)

    I am using "on [key] down" - here's a shot of the event sheet from the CAPX attach in the OP.

    <img src="http://www.johnnysix.net/games/PlatformTest/EventSheet01.png" border="0" />

    Should I add 'every tick' to each of the events to ensure it's checked, or is this redundant?

  • I made a quick example - click image to play. [ Download CAPX here ]

    I sort of have things working, but I'm curious to know the approaches you guys take when setting things up. Right now I'm using a series of variables to test when it's doing what, and assign/trigger the appropriate animation depending on their combination.

    Is it to do with the input method itself?

    For example, the "duck-walk" - It works if you mash down and right/left simultaneously, however if you are holding left, then press down, it doesn't trick, same with the crouch animation, it works if you're mashing left or right, but maintains the idle anim if you just press down.

  • I was wondering about android - I got the thing running on chrome via the browser - but I've no idea yet about how to package for mobile apps.

    It is (or was before I added the music ) less than 500k total, the only think is stopping the browser blurring the stuff - on android the built in web browser tries to interpolate pixels giving a fuzzy effect.

  • :: Latest Version ::

    Updates:

    Pizza, Poison & Plumbers

    waypoints (water pools)

    effects on attack

    *Sounds *   - Let me know if too loud/too quiet.

    boss

    Sounds

    Zoom can be toggled with space - If I had the "crouch-look" mechanic working better, I'd leave ultra-zoom on, as some of the game mechanics.

    Maybe I'll do some kind of easy/hard mode.

    Lemme know crits etc - some stuff is still buggy

    If you can't kill the boss, press Num 1 to toggle debug/god mode, Num 2 to toggle back.

    Shots of some new stuff -

    <img src="http://fc09.deviantart.net/fs70/f/2012/085/2/7/wip_game__3_by_johnnysix-d4u1rgw.png" border="0">

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JohnnySix

Member since 3 Mar, 2012

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