JohnnySix's Recent Forum Activity

  • I started trying to randomly generate terrain, but the hitboxes and stuff didn't line up, so it's just an animation with 0 speed and placed manually. Trying to do it all on one layer to get better mobile performance with less overdraw etc.

    Thanks for trying it. :D

  • CrudeMik

    Messing with different types of gravity in Orbit:

    [TUBE]qr8Wa9aoFkA[/TUBE]

    Just surround the video ID with the tube, not the whole URL - reposted as this is really cool, especially love the no-gravity part.

  • This :

    [tube]MUIdaBH_xcw[/tube]

    This :

    [tube]rQgchV0F9A0[/tube]

    And a fail :

    [tube]-cRDkkf7DI4[/tube]

    And I really need to finish this :

    [tube]WkNNHuhcHGE[/tube]

  • Is it possible to upload somewhere that doesn't require registration - like the Scirra arcade?

  • Hmm, work in progress Lander game, physics based.

    http://johnnysix.net/games/Lander4/

    Left and Right arrows control thrusters, Spacebar for tractor beam.

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  • Or Ashley perhaps some native support? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I replaced the impulses with forces, as forces are applied slowly over time, I also replaced the non-physics rotation with physics-based - the angles seem reliable now.

    May have also thrown in some rocks and bullets [ space to fire! ] <img src="smileys/smiley36.gif" border="0" align="middle">

    http://www.johnnysix.net/games/shh/

    CAPX http://www.johnnysix.net/games/shh/Shh.capx

  • After many attempts with limited revolute joints and applying forces, I was wondering if anyone had made any attempts to create IK solvers in Constuct 2.

    Searching the forums/manual/tutorials dug up a few old threads on intrusion style puppet models, so I was wondering if anyone had yet brought that over into Construct 2?

    Looking at a few demos of box2d on youtube there are some great examples of cars with suspension, and even a fully working (if a little buggy ) tank track system with physics based tracks.

    Here's my broken thing at the moment - if I had an IK solver, I could get the legs to adjust to the ground nicely, without them flailing around limply as they are at the moment.

    [tube]MUIdaBH_xcw[/tube]

  • It's a beta version - the latest is actually r117. :)

  • haha, updated link! :)

  • So - I get one of two outcomes, depending on how I attach:

    <img src="http://johnnysix.net/games/rrj.png" border="0">

    <img src="http://johnnysix.net/games/rrj2.png" border="0">

    Is this not possible, or is there something I'm missing?

    Test game [ press space while holding mouse to spawn a tank ]

    http://johnnysix.net/games/rrj/

    CAPX :

    http://johnnysix.net/games/rrj.capx

  • I've not managed to actually get anything published to a testable APK on appmobi, but you can get the screen edges by using ViewportBottom,ViewportTop system variables to align things.

    The rest, like UI, backgrounds etc can then be scaled/repositioned to get a layout that fits into the various aspect ratios.

    My phone is 16:9 but ipods seem to be at 4:3 still.

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JohnnySix

Member since 3 Mar, 2012

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