JohnnySix's Recent Forum Activity

  • I may just be biased towards the pixelly thing, but , fingers crossed for mipey's spritefont being included in a 'trusted' list, as opening the arcade to 'all' 3rd party , unvetted could leave it open to vulnerabilities and exploitation.

  • Getting an accurate animation is dependent on several factors, animation speed, animation frames, movement speed and the distance the animation has the character reach/climb per cycle.

    You need to figure out how fast the character is moving based on the animation, for example, if the animation is 12 frames long, played at 12fps , whatever distance he moves per rung for the animation would be your speed.

    An example of what you've got would make it easier to see why things aren't syncing.

  • Thanks for the response, I am changing it after export right now, I was just wondering if the option could be included.

    I was hoping editing the HTML file in the exporter folder would add the line,as this would allow some options, that shouldn't affect anything else, for example, to add a couple of open graph things like:

    <font color="blue">

            <meta property="og:image" content="preview.png"/>

            <meta property="og:title" content="New Project"/>

    </font>

    I just did a quick test - open graph works with a local reference and without having to do the 1px image hack. <img src="smileys/smiley1.gif" border="0" align="middle">

    <img src="http://johnnysix.net/games/fall/fb.jpg" border="0">

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  • Or is possible for the user to change the template used for the HTML output?

  • You can replace the events, be aware though that touch will revert to 0,0 when not 'in touch' so it will act a little differently to what you may expect.

    If you're using touch, you may want to have a second invisible sprite and use its x/y coords instead, and have it update its position to the touch position only when in touch.

  • Edited the original so it's more easily understood!

    Ashley - would something like this be possible?

  • Left Mouse - Draw

    Right Mouse - Erase

    Mouse Wheel - Select colour

    'Any' key - Play composition

  • Tom & Ashley

    Would it be a lot of work to add an extra option in project settings for a preview image?

    For example, to get a thumbnail to show on facebook etc, I usually manually add the following to the index.html after the <script> element.

    <font color=blue>    <img src="preview.png" style="height:1px;width:1px" /></font>

    And results in this :

    <img src="http://johnnysix.net/games/play/example.jpg" border="0" />

  • Work in progress runner game:

    [tube]_alNLfniCcg[/tube]

  • [tube]kWbORtYAj4Q[/tube]

    Work in progress runner game, placeholder level art at the moment.

    Just added loop-the-loops

    Play JohnnySix.net JohnnySix.net/Games/����

  • Did you solve this ?

    You can calculate a rough speed by taking the hypotenuse of the vectorx/vectory for the physics object.

    SQRT((Thing.Physics.VectorX^2)+(Thing.Physics.VectorY^2))

    or distance(0,0,Thing.Physics.VectorX,Thing.Physics.VectorY)

    It's the only thing that's missing from the physics object is a general 'speed' variable that can be accessed, rather than having to calculate it each time. :)

  • Game is fun, but the page scrolls with arrow up/down. Do you have a version elsewhere? :)

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JohnnySix

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