Yes. Inventory and equipment data is stored in arrays that are transferred between levels and saved
Items are divided into different types. Each type has a specific set of frames. For example, all the "gloves" will be in the same sprite in different animation frames. Thus, each individual sprite contains fewer frames than if all items were stored in one sprite. This saves memory load in the project
Hi. How do you play? Is everything okay? )
[quote=Bad Wolf]
This is an amazing game, one if not the best I saw here. Very good graphics, very good gameplay.
I am sure it took you a lot of time to make this game like it is now.
Very good work! Thank you very much for this exciting game.
[/quote]
Thank you! He spent more than a year developing and drawing graphics.
In the description of the game there is a link to the mobile version of the game on android. There are more than 40 levels and a new version.
[quote=Snowmany]
Thats would be cool if we had an option to redo our few last moves
It's kind of annoying that i have to redo entire level just because of one mistake
but still nice puzzle
Thank you. Unfortunately, it is difficult to roll back every step. At some levels there is a check-point. Restart from a check-point costs 1 seed. Use this option for locations with a check-point, so that you do not have to start from the scratch when you lose.
[quote=xsan]
Nice! Can you make a tutorial about moving around on tiles? It would be very useful for many games!
In the movement there is nothing complicated. The behavior of "Move To" by Rex is used. The character moves 64 pixels per level in one of 4 directions, as well as objects. Tiles are not so important here. The truth is, of course, there are certain miscalculations and interactions with some tiles.
Soon I will sell a reduced version of the source game on the Envato Market. Also there will be connection of usual advertising and for reward. I will publish later on forum.
[quote=cookieguy3312]
This is amazing! Really professional looking puzzle game.
Thank you so much! I tried very hard.
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Thank you all for the pleasant words!
I wish you a pleasant game! Your feedback will help me to develop further!
Member since 24 Dec, 2015