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Demo

ADVANCED INVENTORY (ARRAY-BASED) for your RPG game

E
3,554 players, 4,402 plays 0 playing now, 5 most ever online
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AferisT Published on 11 Apr, 2021

This is not a game. This is a demo of the advanced inventory mechanics.

You can play with Items, move them and Save while closing your bag. Everything that has been done up to this point will be saved.

The next time you enter the game, all data on Items will be restored.

The source is suitable for your RPG game with inventory, equipment and loot. For a mobile game, or for a PC, etc.

Basic functionality:

- Taking items with a double-tap from Loot.

- Drag and drop with mouse / touch

- Merge / Split Item Stacks

- Added Sorting of Items in Inventory and Loot

- Eating Food with "restoring" Hunger

- Separate buttons for different actions

- SWITCH between levels to check Saving!

- Equipping items for the character's Doll

- Calculating Attack and Defense from Equipped Items

- Description of items when holding the Touch over the object

- In the description of Clothes and Weapons there is a comparison of the current one with the worn one (it is shown with a colored arrow which item is Better)

- Full preservation of all things in their places, including those that were left in chests (empty chest is deleted)

- The text contains the output of the "top" line of the array cells in X and Y, in order to evaluate how the storage of information about objects is arranged

Instructions

Use your mouse or touch to interact with Items and Buttons

Screenshots

Version History

ID Date Size Engine Plays
2 29 Jul, 2022 at 18:22 820.34 KB Construct 3 2,577 Playing
1 11 Apr, 2021 at 02:55 773.09 KB Construct 3 1,825

Used Behaviours

  • Tween
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  • Hi. How do you play? Is everything okay? )

  • Hello, I purchased this on codecanyon due to constructs limitations on payments. Anyway we can get the updated version as well? :) would be greatly appreciated.

  • Hello, I purchased this on codecanyon due to constructs limitations on payments. Anyway we can get the updated version as well? :) would be greatly appreciated.

  • one and most important question, when i go to next layout all inventory items also go to another layout?

  • I dont get it what does frame is for?

    • Items are divided into different types. Each type has a specific set of frames. For example, all the "gloves" will be in the same sprite in different animation frames. Thus, each individual sprite contains fewer frames than if all items were stored in one sprite. This saves memory load in the project

In The Asset Store

This arcade game is a preview for following asset for sale in the Asset Store:

Gif
78 favourites
Advanced inventory mechanics for your RPG game (Array-based). Take Items, split them, pick up them, read the description

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