Ragevortex's Recent Forum Activity

  • Ragevortex as per austin's post, the best way currently to reach him is via email.

    Thanx- mon. I just sent him an email. I'm guessing the guy is busy as heck lateley.

  • Hi there Austin - I posted another game to try out the facebook integration when I return from the " login modal" it should re-activate the "go play" button... it's not working for some reason. I had some issues with the leader board username on the other app I'm making so i decided to try one app I could publish to see if it was the issue... Still no dice. Any help will be appreciated I really wanna get this working.

    [edit] just out of curiosity I tried it on firefox(chrome is my normal browser) and the popup took a while but it worked and reactivated the button just fine... it occurs to me that it may be an issue on chrome...

  • I solved my own issue with the background not showing properly... it turns out i forgot to set the wrap to "view port" setting on the background that wasn't showing... now it works correctly

  • That's cool. I'm using a similar solution with my infinite "flier" game. I'm having a bit of an issue when changing from the second to the third background (its just vanishing for no obvious reason) but it seems to work. I put one bg on top of the other and use a custom timer and a set of events to "swap them".

    Ashley- if your'e around mon. A Swap object function or event would be awesome not just for backgrounds but for everything in a game.

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  • Hey Slicksz - can you post an example of how you solved your version of the vertical scrolling background. I have a game(a backwards infinite jumper if you can call it that) in the works that is giving me a headache because it keeps making a huge gap. I want to implement "background" changes as you progress trough the game but if I can't make it "seamless" or almost seamless it will ruin the experience. Ironically enough when the game "restarts" the layout when the player dies it overlays the background and looks "tolerable".

    I've got power ups and power downs moving variables and generating "obstacles" down and working and I'm only missing that one peace so I can move on to developing the rest of the levels.(and increasing the timer for the "level change"). Heck I even got the music and sound to work on mobile just fine and two options of controlls.

    Any help is greatly appreciated.

  • HAH awesome Its working great now. I'm such a klutz... that's what I get for copy pasting my objects. Now I can actually start making this the way It's supposed to look. I wonder... It probably would be a good idea to make the whole thing (the scene) smaller so it can load better on other devices. Thank you for your hard work and for answering my question. As soon as I get this one up and running I'll post it for all to play.

  • Very nice. I have an in-the-works game I'am trying to implement your method with. It works awesome until it reaches the 4th camera zone in which it just stops working altogether. It confounds the heck out of me.

    I posted it here if you want to take a look.

    It's unpolished and in the works tho...

    GS in the works Capx

    Any help is more than welcome.

  • After some hammering down on the situation i came to a possible cleaner solution. Here's my Generic Grid Walk I hope it helps for later use.

    Capx

  • My math skillz are uncanny I can turn a perfectly working example into rubble :) I'm using the grid thingie for a project and I'm using swipe(with weird calculations) to generate my "directions"... I'm messing something up and I can't figure it out. I need simple up down left right from swiping along... can you help clear my angle mess out. Here's the Capx As soon as I get a "better" version up I'll upload it as well for the aid of those who need something like this.

  • Hi there ... Actually I'm working on something similar. I already calculated the angles(sort of) and assigned it to "directions" for some reason my object is not moving correctly tho... I'm trying to use the grid movement and I need my object to move one square in whatever direction I swipe. I'm having issues with the moving part ... some issue with how I'm implementing the angle "translation" to direction.

    Probably because I'm multitasking at the moment and can't really concentrate on doing this right heheh. But at least its moving when I diagonally assign left and right now if it did it right when doing it side ways it would rock. I burrowed some of this from the "diablo like movement" sample and adapted the touch part. Any suggestions and or fixes are welcome. I hope it helps ... and if you guys have any suggestions or solutions to my issue they are welcome as well.

    Swipe Tile walk Test

    Just to clear it a bit.

    I'm using the text to see what I'm doing also the Blue and red squares are for visual input on my part to see where my touch starts and ends.(they are not being used for anything but visual feedback)

    ----UPDATE----

    After some hammering down on the situation i came to a possible cleaner solution. Here's my Generic Grid Walk I hope it helps for later use.

    Capx

  • This is a very sadistic and adictive game. It was made for fun and to explore C2 while bothering my wife in the process. Please note no real birds were fried during the making or playing of this game.

    At the moment it is free to play right here:

    <center>

    <img src="http://edugolem.com/golemwp/wp-content/uploads/2013/05/pajarito.png" border="0">

    Pajarito Frito</center>

    For now there is no actual point to the game... I have plans of making it into a puzzle style challenge game however I am taking my time.

    How to play: drag the bird to the oil.

    If the bird is let go (and not in contact with the cage) he will fly away.

    When the bird is fried another one will appear and the fried one will disappear in 3 seconds(while caged one is still caged)

    This is just an experiment. Still working on it.

    I hope at least some of you enjoy it hehehe.

  • Hey the mechanics are just like pokemon and old final fantasy 1 pretty good looking. Just a thought you couls just post your game inside a folder in google drive share it a "public" with the "can view" option, open it with the google viewer and click preview button.. then just copy that link and there instant hosting people can see and play it no problem.

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Ragevortex

Member since 2 Mar, 2012

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