Ragevortex's Recent Forum Activity

  • LoganJFord Preety neat. I was working on a solution to do just that in my game but yours is way cleaner than mine was.

  • I realize I've been ramming my head against a wall with this and am probably going the wrong way about it.

    I'm curious if making this plugin based on the browser plugin would be any good as an option...

    or if I can use the existing browser plugin to send the calls for the Google Stuff ( leaderboards, achievments and the such) which are just set as variable data in the game in the first place as they would only need to actually recieve the player information...

    I'd like your feedback on the viability of this Ashley if at all possible.

  • tenbolts btw your game looks very nice and so do the layouts

  • AllanR an interesting approach you went literally the opposite way I did on one of the games I'm making (where I was generating too many objects and had to destroy them all)... maybe recycling the objects like you did may help with the stuttering on my game but i'd have to re-"code" most of what I'm doing. Maybe I'll try using that alternative for next game.

    Ashley - update - hmm... so what could cause the stuttering. I'm using 2 BG's going back and forth with them, and making 4 platforms while falling (which is causing the player to jitter a bit ocasionally) I'm experiencing the same stuttering in cellphones too.

  • Wow really!! I'm working on a similar concept of pong with multiplayer support... (right now its a mess tho) I'm basing it on the chatroom tutorial but I'm having trouble sending the player to his room and keeping the host on his "host room" ... (looong story and there's reasons too) reading a bit more to see if i can fix what i have so far.

    [edit]

    • to be a bit technical
    • I'm attempting to keep the host and the player on separate rooms.
    • using a "portal like" action to send the ball to the other player (along with the trajectory angle and position in x)
    • it works well in theory I should be only sinc-ing when the ball comes in or goes out. and the marker.

    -at least in theory it should work. however I cannot test that theory outside the host room at the moment since my player never gets into his room and crashed the other browser window.

  • yogert96

    Thank you for your reply:

    True you can and you can do many other things with clay.io too as I said it has a lot of potential... however, the point still is, making a Google Play Game Services (clean) plugin for C2 not using someone else's service.

  • bremen yeah about clay.io... I like the "plug and play approach"they have I don't like the windows they make they are hideous although I saw it as a "holy grail having everything"the fact is It didn't work when I needed it and it kept giving me weird errors. I think it has potential I'm not sure it's quite there yet. I didn't liek the idea of their pop up messing up my game or asking my players to register with them. I'd like to keep it simple... single sign on... automatic if possible .. post to your leader board , get your achievements purchase on the store like evey other game I'm playing on my cell... no fuzz... but one can only hope

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  • Hi there GameThirsty

    It's true there have been several discussions some friendly some a bit less friendly. Ashley and ludei have both been part in such which is good to see them taking it into account but the idea of this topic is to see if any of the other plugin developers could tackle the challenge. After all if someone has done similar plugins for unity and has provided the basis it should be a bit less rocky to attempt to get a C2 version up and running.

    At the moment I'm on the finishing touches of a game for the company I'm working on and If I don't see much in terms of movement I may be forced to take arms and get back into coding in hopes of making the plugin myself however I'm certain there's far more capable people out there in this battlefield.... ok I went on the metaphor mode again time to get back to work.

  • I've been looking all over the place and I'm pretty much sure that although there's tons of "asking for it" there is no visible evidence of a Google Play Game Services integration being done. (other than clay.io which I'm not very pleased with to begin with... )

    I did find that the Unity community has a Game Services Plugin around which is available at the previous link for reference. I'd like to see if any plugin-making-geniuses out there can take a look there and see if they can make an adaptation for our beloved Construct 2.

    Just a thought and I hope some people agree that this is an important and Challenging task that someone with the Mad SkillZ could take on and conquer in a rather reasonable amount of time.

    I hope Ashley agrees

  • I'm working on something like this with my game. I'll post back if I ever get it working. I just went trough the Google play tutorial making the sha1 key thing and everything done now that it's "ready to publish" in Google Play I can concentrate on making it work. I'm making a bit of progress with help of many tutorials in here. I hope the following helps someone as it helped me in my process.

    Some of these tutorials may have redundant information but still I recommend using all of them as some explain some aspects better than others.

    App key thing

    Google play version of a similar tutorial

    Android developers process tutorial

    Almost like in WOW the Sha1 is a pain

  • Go C2 Go!!! Can't wait...

    Just out of curiosity... couldn't the counter be dynamic (using the same C2 technology we already have) so it auto increments w/o needing to refresh the browser... just a thought

  • I've been looking for a way of publishing my already made crosswalk game to the store and I'm stuck in the part where I need to put the

    Signing certificate fingerprint (SHA1): thing on the google developer console. I've check the forums up and down looking for a more "comprehensive" tutorial/process.

    At the moment I publish my apk using the intel xdk which takes care of my "android/crosswalk" file made by construct and turns it into an apk for me to download. However this doesn't seem to make any Sha key or anything like that for me...

    Any clear pointers from the team(or community) or Ashley would be very welcome. I guess it would also make for a great tutorial for everyone else trying to get their game out there.

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Ragevortex

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