Ragevortex's Recent Forum Activity

  • Hmm.. ill give it a try and let you know what ressults I get. Thanx for the siggestions.

  • thanks for the suggestion, however ... That's the thing if you see the example above that's exactly how it's working(and it is working until it gets that weird hiccup) the shield destroys the obstacle before it hits the player unfortunately either it's lagging on occasion or not fairing correctly....I'm making a stripped down(cleaner) version to see if I can Isolate the problem.

  • Actually I have something similar setup ... and its working fine it removes charges from the shield and all... for some reason on "random" ocasions its just killing the player regardless...

    Here's a sample of what I have in terms of block collision.

  • I have a game almost finished but I'm having an issue with the shield in the game.

    The game is a perpetual flyer game in which I create obstacles and power ups at one side of the screen and you have to dodge them.

    For the most part it just works well however there's rare-although-increasingly-repetitive occasion in which the

    player who is shielded will die on collision with a block.

    However this should not be "possible" as the shield collision box is much larger than the player.

    I'm assuming it has to do with speed matching and rendering but I'd like to see some alternatives.

    Things to note:

    • player has platform behavior for movement and "flying" (which is actually falling)
    • shield is pinned to the player when created.
    • game is rather fast paced
    • this is happening on both mobile and browser so I know its not just a mobile problem

    basic things I cannot do at the moment :

    • I cannot remove collisions because they are needed for game progression... long story.

    Any ideas are welcome. I'll try and see if I can make a capx but it requires me to strip the game down to basics (it's a company game so I can't just post the game)

  • Just out of curiosity what parameters are you trying to apply to the new objects? I'm using some thing similar for my "auto-scrolling" game in which I'm creating a bunch of objects(of the same type) applying an animation frame randomly and dealing with the results properly in the game logic.

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  • I did some sort of knock-back for my ChocolateHearts game. what I did is I moved the enemy or the player a few pixels back based on where the hit came from. (player shoots the zombie - zombie gets hit by "blast" and is knocked back a few pixels )

    Here's a screenshot of what I used in my events:

  • ArcadEd I did experience a wierd slowdown and some "loading" jitter for the login and the scores but I think its because of where the calls are placed in the events rather than the plugin itself. I'm getting a fairly good fps considering the pace of the game itself.

  • BluePhaze

    At the moment I'm using the 2.0(beta) compiler

    on a Samsung Galaxy 3 and testing on other android phones and tablets too.

    The banners in my project are showing only on designated layouts and in the actual game layout they do not show. (I have an intro and splash screen layout, game layout and scores and store layout.)

    I'm currently working on "cleaning up" the scores layout and making the store layout. Everything else of the game is done and working as planned.

    This current project is not aimed to air on iOs until after which is why I'm trying to make everything work from the get go so when I port it it has a smooth transition.

    I'd like to hear from the iOs experiences from maybe ArcadEd to see if they had any other issues with the plugin... so far it's working fine on this side.

  • ArcadEd

    russpuppy

    Well as it turns out we already use all that in the plugin js code I just found that out the hard way(by looking) so... if we had another item in the plugin that instead of just opening the leaderboard we could GET the leaderboard info we could theoretically just put it however we'd like in our apps.... :This is something we could ideally have ... I might just be dreaming tho...

  • russpuppy well I'm going to google's documentation and they build a nice little string for that ... so far the way I'm attempting to work with it is using an ajax call to "get" the url I'm building using something along the lines of an examplehere (translated to a c2 event of course) and from google api's documentation example here if all goes well it should give me a json response I can use... that is a bit off my area of expertese but if done correctly it should benefit all of us by enabiling us to integrate a nice looking listing from the available information in the google play leader board to what we already have ... I hope.

    I don't want to deviate too far from this thread's main theme tho so If I find out anything else and manage to get decent results I'll post the process in another clean thread.

  • ArcadEd

    russpuppy

    hey guys any idea how to get a listing from the leaderboard? I'd like to add one to the "scores" screen in my game ... I'm thinking I might actually need to use the browser plugin and js fro that but I'd like to know if you have any other ideas for it... after all the CocoonJS plugin has most of what I used to login and post the score but not a way to actually retrieve something useful(that I've seen so far) to make an in game list.

  • russpuppy I just played your game. Pretty nifty. did you save the player's(personal) high score with webstorage? Also why am I the only one on the public list It feels kinda loneley.

    I planned on making a listing for mine (in game) like old arcade games used to have, however, It's proving to be a bit more challenging than it should. I did get my game to log in and work and even achievements seem to be working. I kinda made a mistake(again) and have to re-publish because of it but I see much progress so far.

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Ragevortex

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