Cassianno's Recent Forum Activity

  • No Sheep, it's not.

    Imagine you have a standard event sheet, which contains collisions, enemies control (create/destroy/etc) and spaceship control.

    For every layout (stage), you'll need to include this standard event sheet on the layout's event sheet.

    Every layout MUST have at least 1 event sheet that will control spawning on stage. That's what zapmore is saying =D

  • I've made a simple test:

    http://labgames.camo.com.br/enemies_hp

    http://labgames.camo.com.br/enemies_hp/enemies_hp.capx

    You need to improve the handle of the bar within more enemies on screen and put the origin point on left, if your bar sprite will have a border to have the "fill" effect...

    I'm still not used on how to add event like "On <object> created" and how to handle instances properly, otherwise i would have made a more complex example hehe.

  • But you're not passing the texts trough the URL!

    Request this:

    "http://localhost/score/score.php?name="&TextBoxObjectForName.Text&"&hiscore="&TextObjectForScore.Text

    Attention on " and &, just change the bold text. ;)

    Also i suggest you change

    $name = $HTTP_GET_VARS[name];

    $hiscore = $HTTP_GET_VARS[hiscore];

    To

    $name = $_GET['name'];

    $hiscore = $_GET['hiscore'];

    The var $HTTP_GET_VARS is deprecated in PHP (i know it's that wy on tuto, but believe me :) )

  • Do you guys have Java 64 bits installed too?

    If you choose to auto-install Java, it'll download 32bits, even having a 64bits OS.

  • I don't know what are the taxes outside Brazil, but i'm pretty sure you can get the payments directly from credit cards operators.

    But believe me: offering a known payment processor will increase your costumer's reliability over your site. Paypal, Moneybookers, CashU, etc etc... they're way easier to setup compared to or credit card operator's API or some third-party payment processor API (to manage the communication between your site and the CC operator, not to handle the payment like Paypal).

  • Nice graphics, but how to play?!

    I mean, i couldn't even shoot :X

  • Cassianno: No. For now, Arcade does not support any third-party plugin.

    Thanks for the info Kyatric.

  • Hello guys,

    My question ISN'T 'how to make an online highscore'. This i know.

    My question is: how to GUARANTEE that the score posted WAS REALLY posted by the game?

    The best option (at least i think it is) is to send the score AND a checksum of this score, generated by sha1()+salt. I've requested the possibility to have sha1/md5 hashing methods on future versions of C2, and some1 answered me that there's already a plugin to do this (made by Kyatric). Ok, but the problem is that i can't upload a game to arcade using third-party plugins...

    My concern is to some user just change the value sent (firebug, for example) and post a 99999999 score.

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  • Are games still uploadable to Arcade within the use of those (or any) plugins?

  • Exactly as Sully said.... Also put some randomness at magnitude and you're done...

    If you need REALLY randomness (all around the layout), then i suggest you to spawn it randomly between some points while having the sine behaviours...

  • oh, nice! Thanks Fimbul!

  • Is it possible to implement sha1() and/or md5() hashing methods on a future version of C2?

    It would be awesome for security purposes (hash+salt+server side comparison for the win!).

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Cassianno

Member since 2 Mar, 2012

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