Cassianno's Recent Forum Activity

  • For others who are still searching, check out these two forums:

    Each have a free hostnig section.

  • Im preparing myself to get back to construct and the idea, even knowing its probably not the best one, will be to use some sort of ajax to sync things in my game.

    I think i wont have that many sync issues you're having because of the game style: by testing your game and checking network on chrome, i think youre polling entire map everytime, right? For this game style (action intense) i think your option would be syncronize every action (every tile dug), triggered by the action itself. Also, as the pace is really fast, the best option would be websockets. Maybe even multiplayer in C2, having a couple worlds preset and state saved, i mean, generating it upon creation only, and then saving its layout.

    Sorry if not clear enough.

    Also, i really liked the artwork, but i missed a tuto/ gae control info lol.

    About the mobile supporting ajax, not sure but i think it works.

  • If you have a specific font (ttf) then, to use sprite font, you'll have to make a sprite font sheet.

    If you don't need fancy effects on the text, just true type font then actually there's no need to sprite font. Check the other method provided by our friend.

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  • Also, as a good development practice, try to get the same contextual events separated within their own sheet (if by "folder" you didnt mean event group, but meant event sheet already, my bad then).

    With your example, you could have a System ("root"), Player, Enemy and Environment sheet, including them wherever is needed.

    About the order of execution, don't worry, as long as they are logical for what you wanted. The same thing happens in programming: each compiler/intrepeter knows when to execute something.

  • Wooot. Congrats man

  • Came here to say about sprite font too, it'll work for you.

    Check some tutos on youtube, it's easy and great =P

  • > Just have 1 invisible box. On collision go to 'next layout'.

    >

    I do that in a way. I have one invisible box with a variable. The variable is the name of the layout, so I use go to invisiblebox.variable layout.

    Once again, that is not the problem. The problem is I will end up having way too many layouts, one for reach room. Like I said my problem is not layout switching, is keeping it efficient.

    Hello there,

    If i understood correctly, your main concern would to have for example, 50 "maps" on your game, so meaning 50 layouts (at least), right? Well, i just tought one thing you could do: have a couple layouts big enough to "comport"/"can contain" (cant find a word in english) smaller maps.

    For example, having a window of 500,500 and one layout of 2000,2000 you could easily have 4 independent maps full window sized. You'd need to just spawn your player on the correct map on the layout, and ofc having some walls between the maps making the player unable to walk by.

    If you played Tibia or any other top-down game like this you'll probably understand what i mean. If not: in Tibia you can go to the sewer, under the town. Dependending on the entrance you use, you'll get to one are or another, and can even see the other areas when on the sewer.

    Edit: as your game is sidescrolling (im considering you have a goal on the edge of the layout), one example would be: window size 500,500, map layout 2000, 500, ok? Then if you have 3 maps you can put then one on top of each other having a final size of 2000,1500 for example, or even greater/lesser width.

  • What means is that your variable will be the bar's width.

    See? You wont be "adding to" directly to the progress bar. The bar is just a sprite/image; instead, it'll have a width which you'll be increasing its value by "5" whenever its needed.

  • Here's a couple screens from another prototype of mine, this time for a procedurally generated dungeon crawler.

    <img src="https://pbs.twimg.com/media/BdqiiAACYAA3PU-.jpg:large" border="0" />

    <img src="https://pbs.twimg.com/media/Bdvyr9-CAAIvUyV.jpg:large" border="0" />

    Sanches Nice effects!

    Procedurally generated? With this perspective?

    Sick! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Hello Tamaira!

    Nice art, really enjoyed it!

    Can you please send me the info you sent to krish?

    Thanks in advance.

  • Gougth

    I am glad you like it. No, I am really bad designer ;)

    Here is some more:

    <img src="http://shv.home.pl/ss2.jpg" border="0" />

    Awesome art!

    Keep it up!

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Cassianno

Member since 2 Mar, 2012

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