marcgram's Recent Forum Activity

  • Hi,

    I am seeing this too. If I disable the animation on my physics object it works fine. (I disabled animation by removing all but one frame).

    I can give more info if you need it.

    Marc.

  • Here is a prototype for my first game - tentatively called thumbshooter.

    Works best in Chrome and Firefox.

    <img src="http://games.mgti.com/ThumbShooter/images/Capture.PNG" border="0" />

    The prototype can be played at games.mgti.com/ThumbShooter/

    Touch or click the red bar to load a projectile, fire at spikeys. The yellow(ish) center fountain is a gravity well, it will accelerate a projectile towards itself. The purple fountains at the sides are anti-gravity wells, they will accelerate the projectile away from themselves.

    Touching the red bar while a projectile is rolling around will cancel the current one and load another. The projectile can be captured in the center wells gravity if it approaches at too low a velocity -- this is quite entertaining.

    Works ok on ipad, my 3gs is slow. I need to do some work to limit the particle effects and animation on the lower speed devices.

    Marc

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  • Hi,

    This fix does work but for Chrome you may need to delete your cookies and cache to get it to work (I had to).

    Marc

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marcgram

Member since 29 Feb, 2012

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