marcgram's Recent Forum Activity

  • When I do that in my space shooter game I fire a projectile every .3 seconds and spawn a marker at its position every tick. I limit the length by counting the number of markers that are showing. ( I have some markers as well as the projectile used for trajectory set to invisible).

    You can see it in action here -- m2ag.net/dev/shooter

    Enter the game and try the dev game. The trajectory line appears when you click on the bar at the bottom and pull down (shoot sort of like a sling shot). The trajectory line responds to the magnitude of the pull, and give and indication of travel around the gravity obstacle in the middle.

  • any luck?

    I'm looking at doing this too. Just started.

  • Hi,

    I have been seeing this problem too, but only on canvas. You can see an example of this if you look at the Space Shooter dev app at http://www.m2ag.net/dev/shooter/ with a canvas browser (ie i guess). Just enter the game and select the dev game on the first menu. Click the glowing bar at the bottom and shoot the (white) ice. Shooting ice one after the other will show the flashes. It shows up really well on ipad, but the current version of my game is afu on the ipad right now.

    I tried blaming it on Construct2's canvas renderer, but it turns out I was doing it wrong.

    The ice_explosion sprite is a one shot shared between all the ice sizes. To clear the flashing up I destroy the ice explosion object before the one shot particle timeout.

    In this case I set the Particle life time Timeout to 2.1, and in my event triggering the explosion I wait 2.0 seconds before the end and destroy the object.

    Marc

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  • Hi,

    Many updates in the Thumbshooter game. I am calling this version space shooter.

    The url has been moved to http://www.m2ag.net/dev/shooter/

    Updates are mostly rework and game framework related. Menus and navigation are more stable.

    Works well on all non-mobile browsers on pc. For Firefox you need to zoom the browser view out to get the whole game in the window.

  • Hi,

    Thanks.

    I don't have the game in a iframe and I don't let it scale so the performance will be up. To get the whole game on screen you can use your browsers zoom function to reduce game to fit.

    When I do my release this week I will fix up the page a little better.

    Marc

  • 31 Mar 12

    http://games.mgti.com/ThumbShooter/

    Updated game with a menu system, tweaked the ui a bit. Still in work.

    Menus have no text, but if you click around you can get to the dev game and some test games.

    Works best in chrome, but ie good too. Ipad not so good yet, I have to streamline my code better.

  • Hi,

    Funny you should mention that -- I just implemented a menu and a shot marker thingy. I updated the code to the latest on my site.

    http://games.mgti.com/ThumbShooter/

    Marc

  • Hi,

    I seem to have had clumsy fingers when I pasted my google analytics code into index.html. It's fixed now, thanks for pointing in out.

    You may have to remove the thumbshooter files from your html 5 app cache to get it to load the first time.

    Thanks.

  • Very nice.

    I had trouble keeping the car on the road -- a little practice ought to take care of that.

    I like the sounds and the puffs of smoke when the gears shift. Good game.

  • Thanks,

    I'm glad you like it.

  • Hi,

    Since last night my rep points have increased from around 381 to 8333. On every page refresh I gain about 100 points and another devotee badge (I have over 164 now).

    At first I assumed the website was very intuitive and was adjusting my rep points to match my good character. But, alas, it appears to be problem with the web site.

    If I click on my name to access my account I get

    Error executing child request for /error.aspx.

    It seems to be an issue when I am logged in. If I am logged in I get the preceding error message when I attempt to access anything but the forum. If logged out I can access the rest of scirra.com as a guest.

    Thanks

    Marc.

  • 10 Apr 12

    Hi,

    Many updates in the Thumbshooter game. I am calling this version space shooter.

    The url has been moved to http://www.m2ag.net/dev/shooter/

    Updates are mostly rework and game framework related. Menus and navigation are more stable.

    Works well on all non-mobile browsers on pc. For Firefox you need to zoom the browser view out to get the whole game in the window.

    31 Mar 12

    http://games.mgti.com/ThumbShooter/

    Updated game with a menu system, tweaked the ui a bit. Still in work.

    Menus have no text, but if you click around you can get to the dev game and some test games.

    Works best in chrome, but ie good too. Ipad not so good yet, I have to streamline my code better.

    The game is coming along. Construct2 is great.

    Hi,

    Here is the prototype of a casual game I am working on.

    <img src="http://games.mgti.com/Capture.PNG" border="0">

    The prototype can be played at

    (This is not in an iframe of anything, if it runs slow make sure to re-size the browser window to minmize the white space around the game.)

    Touch or click the red bar to load a projectile, fire at ships. The center orb is a gravity well, it will accelerate a projectile towards itself. The half orbs at the sides are anti-gravity wells, they will accelerate the projectile away from themselves.

    Touching the red bar while a projectile is rolling around will cancel the current one and load another. The projectile can be captured in the center wells gravity if it approaches at too low a velocity.

    The projectile can bounce off of anything hard and add to it's charge. The idea is to use the gravity wells, asteroids and meteors to increase the charge of the projectile. This charge becomes a multiplier for the ship value (in this case 500 points). Hitting ice will destroy the projectile (but the ice blows up nicely) with no points gained.

    A direct hit to a ships with straight shot is 500 points. ( The projectile has a default charge of 1)

    If you bounce off of an asteroid the charge is increased by one.

    If you sling shot around the center well the charge is increased by 2.

    If you use the anti-gravity wells (at the sides) you get increased by 4.

    If you bounce of a meteor the charge is increased by 10.

    All these are additive, so the charge can get quite large

    The level score is points / ( total shots / ships hit ).

    Of course all this is subject to change.

    Feedback welcomed.

    Thanks

    Marc

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marcgram

Member since 29 Feb, 2012

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