JarrydHuntley's Recent Forum Activity

  • JohnnySheffield should be one click export with an automatically wrapped EXE and Mac OS X .app!

    Ashley Linux export too, correct? Or are you guys not planning on supporting that platform. Thanks!

  • Oh Effect Games. I was very enolved with this engine and project from it's beginning to it's end. Just be aware the whole source (engine, site tools, etc) is free for any use here: github.com/jhuckaby/Effect-Games . I got the site/tools mostly running on Ubuntu so anyone let me know if you need any assistance.

    This was a great engine and site but it's not "technically" HTML5. Effect games used DHTML since it was created before the canvas was a stable taget to develop against.

    It was also very cool to create games with the online tools and online IDE; which meant you could develop games anywhere without installing anything. Effect Games is very much missed... <img src="smileys/smiley19.gif" border="0" align="middle" />

  • R0J0hound Great example! Thanks!

  • Ashley Any luck with this? Please let me know if any other information is needed.

  • You may want to look into melonJS. Good luck with whatever you decide on though! :)

  • Hello,

    If I have Contruct2 running when my computer hibernates, after resuming it is broken and I have to restart the application.

    Here are the steps to reproduce the issue:

    1. Open Contruct2

    fig1<img src="http://i160.photobucket.com/albums/t197/basspenguin/ScreenShot016_zps4fa53f42.png" border="0" />

    2. Wait for the computer to hibernate on it's own or manually issue a hibernate from the "Shut down" menu.

    3. Contruct2 does not display or function correctly and needs to be restarted.

    fig2 <img src="http://i160.photobucket.com/albums/t197/basspenguin/ScreenShot015_zps23e652ab.png" border="0" />

    All that's left of Contruct2 is that little bit the top left. Minimizing and restoring does not fix it.

    Windows7 64bit. Let me know if any other information is needed.

    Thanks!

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  • Close but not quite... I tried your suggestion but the problem is with physics the object might trigger on and off 20 times in one second; hence it getting stuck.

    I need a "trigger once" then wait 1 second before evaluating again. I know I can do that with a local variable and toggling it and such but I was guessing there's a simpler solution.

    Thanks

  • Bumpity bump bump^^?

  • Take a look at the catapult game demo that comes with Construct. You'll need to edit the settings regarding physics stepping.

  • Hello all,

    I have a physics character that I'm moving left or right with a force action. The direction is determined by a local boolean.

    I would like to have the character reverse their direction when they bump into a wall by toggling its boolean. I set this up by setting an 'on collision' even to flip the boolean. The problem is that when the character touches the wall it almost always gets stuck because the boolean is flipping faster then the force has time to move it away.

    Do you know of any way to have a trigger fire then wait and ignore any other triggers until some time has expired? I tried using a wait in the event but it just seemed to delay the flipping a bit(unless I was doing something wrong).

    Thanks!

    P.S. I'm also not looking to solve this with invisible "detector sprites", sry.

  • Not at all. Awesomium is very much an active project and used in a number of projects and even AAA games: Everquest 2, Tribes Ascend, Overgrowth and I'm not positive but the browser technology for Stream might be implemented with Awesomium.

    The problem with Awesomium is that it was intended as a way to put a browser in a game or solution; not necessarily being a wrapper for a browser type game. Whereas when running in a game it's usually some sort of UI or webpage; which tends to run just as well with an older version of chromium as well as the most recent. This is how the Awesomium team can afford to work on a much longer development cycle with older versions of chrome.

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JarrydHuntley

Member since 29 Feb, 2012

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