urbano's Recent Forum Activity

  • Hello Monchild

    I would like to take some doubts your project. I'm wanting to make a td tbm.

    How you did the attack time of the characters?

    You are using pathfinder or waypoints? The movement of the enemy is well fluid as it could?

    THE characters melee attack, you're using the behavior Turrent or made ??another method?

    congratulations on the job.

    Thank you for your attention.

  • I would like to see the capx or a tutorial on this, it was pretty cool. Pathinder used in motion?

  • but I mistake in the documentation says that exports ludei starting from 2.3.

  • YES. AJAX on CocoonJS. Games in going to construct 2 another level.

  • Tom, the game needs to be complete or just a demo?

  • Then post here the response from ludei after all games for mobile with concoonjs always is always a subject of interest.

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  • Perhaps the images, initially using the images of cocoonjs to see what happens.

    Hug from Brazil.

  • I think that Ashley and team are working with it, but it is something that requires a complex and time that would have other tools to construct2 back. I think this year we'll still something we can not forget that Construct2 is a new tool, compared to other market.

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  • Thanks for the answer, dear ludei

    I'm putting together a new game, after the prototype Graduation (http://www.scirra.com/forum/topic62109.html - I want to go back and porting to mobile), so I'll try to apply lincen?a 200mb.

  • Good morning friends.

    I am doing a tutorial of our friend Kyatric, but wanted to use it as a test for porting to android using Cocoonjs.

    But doubts remained.

    1 - What kind of "Full screen" should I use?

    2 - In all cases, when the ship reaches the bottom, she was not pushed, as in the case of the PC version, using Bound To layout, how would this functionality to mobile?

    3 - How do I know which version of android that I use to run my game? In the emulator with 2.2 did not run, but in my galaxy note 4.0.1 rolled.

    4 - If I put touch control, the construct already has control analog touch?

    5 - IN case the fire button, it has to be pushing the button, I could not find an event to hold the fire button, keep shooting, a gust more spaced?

    6 - ludei there an environment for testing options for In-App purchases?

    When tested in adb, tbm gave error.

    Thank you for your attention

    The files are below:

    Construct File dropbox.com/s/fk09wmx071xqnsb/game.rar

    APK: dropbox.com/s/zzxna1g1l8sh7q8/teste_shoot_2013_02_16-21_34_53.zip

    Error log test adb: dropbox.com/s/s82knf7m0czn0gq/logcat.txt

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urbano

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