Fidasx's Recent Forum Activity

  • for the X system create object at random(layoutWidth)

    for the Y it depends how far from top you want to spawn just play with numbers

  • stop animation is used as a action when you need to check if an existing animation runs so you stop it (at least most of the times is used like that)

    like

    Animation is playing "running" - action> stop animation

    player is not moving

    it stops any currently playing animation but it does not set a specific frame when it stops

  • you dont really need seperate layout for this as far as i understand you want to spawn a dialog sprite

    i hope this is what you want very simple example

    https://www.dropbox.com/s/0ivqzu618lfag ... .capx?dl=0

  • Better logic

  • np thanx yann for his amazing tuts

  • as far as i know you cant save objects-sprites inside arrays if you want to make it with less events and cleaner you need to use families and functions

    an array can help you save strings or numbers (variables text) and then use them for things like enemy player or tower levelup

    if you want to pick on families you have to pick by UID

    read here https://www.scirra.com/tutorials/556/un ... o-families

  • if i understand you trying to simulate physics with the platform behavior i suggest you use physics behavior for that take a look at the manual

    you will need then to play with gravity and mass with some calculations around the ball position

  • don't scale the textbox scale the text size and also make sure the textbox area is big enough to fit the text inside it

  • an easy way its to use 8 imagepoints for the main sprite and position them accordingly then make an event that the main sprite creates 8 more sprites each for each imagepoint

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  • "how do i make an mmo" that question is probably the most asked around here

    i don't think there is a real mmo made with C2 and the reason is making an mmo its so complicated and requires more than 1 person (except if you have the time- years to do it alone)

    multiplayer in c2 is already a complicated matter leave alone art story general gameplay

    yes you can do it but in the same time you cant

  • probably you wont notice any difference since the images are already small . i think the performance problems comes from the physics (collisions, object count)

    it also depends on what exactly you trying to simulate and the way you do it also the device and the browser plays a role on performance

    try to test your game on different devices if you still have that problem its probably your events

  • use the spritefont instead of the normal font object and take a look here

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Fidasx

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