iamawakener's Recent Forum Activity

  • i might not have explained it properly.

    Let me try again. The problem i am facing is that:

    I've added an enemy and made clone (copied it) in different locations of the layout (game stage). Now:

    -: all of my similar enemies die at once when only one of them is dead.

    -: All enemies behave depending upon the first one,

    Here's an example capx link: goo.gl/on69zO

  • Say in one layout, i add multiple instances of the same enemy (i.e. one enemy and different IDs). I have pinned those with boxes for animation purposes.

    The problem is that all of the instances of that enemy dies when i kill one of it. PLUS all of those behave in a similar way too (e.g all will turn left and right simultaneously depending upon the first instance of the sprite).

    Any HELP PLEASE!~!!!!

  • try adding:

    set angle to zero. (when you press right or left.)

    Hope it helps out.

  • wow!

    It's way easier than i thought and tried to solve.

    Thank you annon.

    Other problem (as mentioned above): I cannot make it go right or left depending upon the screen orientation (tilt).

    I've used:

    go right when gemma's orientation is > 8

    go left when gemma orientation is < -8

    but it's not working when i move my mobile.

    Thanks again.

  • Dear Scirra Community,

    I am having trouble with making a flappy bird alike game.

    It's working very fine with keyboard and mouse object. But now i've removed those and inserted touch object because i want to make it for mobile.

    The problem is that it's not working efficiently with touch. I mean it has to take some time before sence another tab on screen. You have to wait for a certain part of the jump is complete.

    Any Help please? Plus i am also having problem with moving the object wheen screen is tilt (move object right or left depending on orientation).

    Here's a capx example: goo.gl/pW1jck

    Again it's working perfectly fine with keyboard and mouse?

  • Dear Scirra Users,

    I am having a problem here.

    I've completed my first game in construct 2 and planning to publish it on android/GooglePlay now.

    Final step is to embed leaderboard in the game, so that users from all over the world can see there spot and others based on total score.

    Problem: How to implement leaderboard for googlePlay? Is it possible to have a facebook leaderboard + world's leading leaderboard? Do i need to store high score locally too?

    Your response is highly appreciated. Many THANKS in advamce.

  • it wont jump/bounce by removing the red sprite's solid behavior.

  • There is a consequence to prior file attached. The upper sprite being solid wont let the enemy move (until you place it a couple pixels high.).

    This other file is not downloading:(

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Wow!

    That was cool and an easy way to implement it.

    Love you olgoth.

    Thanks for your help.

  • Dear Scirra users,

    It has been a month using construct 2 and it's great.

    I am having a problem.

    I want to kill my enemy by jumping upon its head a couple of times. The enemy is huge, so to make my game more interactive; i want to bounce off up a little following the speed and angle.

    I have tried using bullet behavior but the player just get disappear and screen becomes totally white. I have also tried using "set X" property but not that good.

    Can anybody help me please???

    Many Thanks.

iamawakener's avatar

iamawakener

Member since 10 Dec, 2015

None one is following iamawakener yet!

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies