iamawakener's Forum Posts

  • 10 posts
  • i might not have explained it properly.

    Let me try again. The problem i am facing is that:

    I've added an enemy and made clone (copied it) in different locations of the layout (game stage). Now:

    -: all of my similar enemies die at once when only one of them is dead.

    -: All enemies behave depending upon the first one,

    Here's an example capx link: goo.gl/on69zO

  • Say in one layout, i add multiple instances of the same enemy (i.e. one enemy and different IDs). I have pinned those with boxes for animation purposes.

    The problem is that all of the instances of that enemy dies when i kill one of it. PLUS all of those behave in a similar way too (e.g all will turn left and right simultaneously depending upon the first instance of the sprite).

    Any HELP PLEASE!~!!!!

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  • try adding:

    set angle to zero. (when you press right or left.)

    Hope it helps out.

  • wow!

    It's way easier than i thought and tried to solve.

    Thank you annon.

    Other problem (as mentioned above): I cannot make it go right or left depending upon the screen orientation (tilt).

    I've used:

    go right when gemma's orientation is > 8

    go left when gemma orientation is < -8

    but it's not working when i move my mobile.

    Thanks again.

  • Dear Scirra Community,

    I am having trouble with making a flappy bird alike game.

    It's working very fine with keyboard and mouse object. But now i've removed those and inserted touch object because i want to make it for mobile.

    The problem is that it's not working efficiently with touch. I mean it has to take some time before sence another tab on screen. You have to wait for a certain part of the jump is complete.

    Any Help please? Plus i am also having problem with moving the object wheen screen is tilt (move object right or left depending on orientation).

    Here's a capx example: goo.gl/pW1jck

    Again it's working perfectly fine with keyboard and mouse?

  • Dear Scirra Users,

    I am having a problem here.

    I've completed my first game in construct 2 and planning to publish it on android/GooglePlay now.

    Final step is to embed leaderboard in the game, so that users from all over the world can see there spot and others based on total score.

    Problem: How to implement leaderboard for googlePlay? Is it possible to have a facebook leaderboard + world's leading leaderboard? Do i need to store high score locally too?

    Your response is highly appreciated. Many THANKS in advamce.

  • it wont jump/bounce by removing the red sprite's solid behavior.

  • There is a consequence to prior file attached. The upper sprite being solid wont let the enemy move (until you place it a couple pixels high.).

    This other file is not downloading:(

  • Wow!

    That was cool and an easy way to implement it.

    Love you olgoth.

    Thanks for your help.

  • Dear Scirra users,

    It has been a month using construct 2 and it's great.

    I am having a problem.

    I want to kill my enemy by jumping upon its head a couple of times. The enemy is huge, so to make my game more interactive; i want to bounce off up a little following the speed and angle.

    I have tried using bullet behavior but the player just get disappear and screen becomes totally white. I have also tried using "set X" property but not that good.

    Can anybody help me please???

    Many Thanks.

  • 10 posts