Here the flexible version with less events, reducing complication: connect_match.capx
Also take a look my hook-shot example:
You might forget that simple flood-fill (about 3 events) can achieve the mechanic:
Alright I'll work on the quest you ask for. Just wait till I finish it.
Add path direction visualization. Finally corner detection tackled!
Cool it can do slide movement already.
BOMBA' MEN devlog
Like the title says, this would be long slow and boring work in progress even at prototype stage.
Started with character movement and placing bomb on stage.No explosion just yet.Diagonal movement is possible in Manhattan style.
source project: bomba_men.capx
Updated my sample (first page) with better optimization.
Also made interactive version from R0J0 example: pathfind_drag.capx
Multiple pinning:
That is weird. Any other behavior attached to the ship? Alternatively you can using expression 'scroll to object' for example.
Perhaps you want to create linked peg: joint_to_joint.capx
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My pix editor that store animation frame as bits (0 or 1) and grid position (x and y)
Just what Djfuzion said, stored format depends on what kind of data need to be recorded and called.
Member since 22 Feb, 2012