I use "proxy object" in my example to call big images when it will about to appear on screen. You won't notice what's happening till using debug mode.
https://dl.dropboxusercontent.com/u/659 ... latfo.capx
Till now I never use gestures condition, just basic touch functions are enough to achieve most gesture functions and more reliable in my experience.
Nice control scheme RageByte with clever use of families.
A please for me to be able to recreate a certain puzzle mechanic therefore sharing what I discovered.
It use alot of layer (and image). So beware & have fun discovery <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
https://www.dropbox.com/s/g18npbnjapwpe ... .capx?dl=0
Okay neocities seems pretty fast for uploading. Will use this service for now. But ogg extension doesn't supported in free version.
Parkitect. yes still in alpha phase, but playable. How I missed Roller Coaster Tycoon era.
So below is a hand drawing diagram visualization how match-3 game works in this template (more or less). Actually this flow chart helped me solving how combo & chain reaction should be executed in correct order.
Working on graphical assets and arranging visual order.
You mean the graphic cover? From aesthetic aspect it has not reach state of d'art in my opinion. But who am I judging other people works? But I believe by the time you keep doing and practicing, your art will refine & bring you into direction.
I have one here with touch compatible:
https://www.dropbox.com/s/sv4jztxkgeedt ... .capx?dl=0
Develop games in your browser. Powerful, performant & highly capable.
I have the example that achieved Airscape mechanic:
https://dl.dropboxusercontent.com/u/659 ... vzone.capx
And you can even add planet jump ability:
https://dl.dropboxusercontent.com/u/659 ... lanet.capx
Member since 22 Feb, 2012