A level editor by Alexei Bootreen (re-upload): dropbox.com/scl/fi/ei4voo6ko79jwu0vadamb/sample-editor.capx
The user jan2000 last activity in forum was 3 years ago. However you probably can get in touch with him in social media by looking at his public profile.
construct.net/en/tutorials/savegames-11
construct.net/en/forum/construct-2/how-do-i-18/simple-load-write-localstorage-121267
construct.net/en/tutorials/save-position-frame-score-1248
Save system only saves state temporary in browser cache. Local storage is mandatory to be able to save the progress or any changes.
Quick easy teleport system: construct.net/en/forum/construct-2/how-do-i-18/teleport-instance-value-170251
Develop games in your browser. Powerful, performant & highly capable.
Show event sheet where (or partial game source) you suspected to be a problem. Perhaps some event didn't handle correctly.
There are various ways to create grid of instances (events approach):
Single loop (involving modulo operation): dropbox.com/scl/fi/cwekih2i7951xieccpoqf/modulo_grid_order.capx
Double loops: dropbox.com/scl/fi/bziodyjf7xvtl9yekcs8q/squared_generator.capx
Loop & spawn: dropbox.com/scl/fi/pt6xtxyh3ugihlp5vepfs/loop-spawn.capx
Pattern loops: dropbox.com/scl/fi/vpurq9kb9njegsqx6t1p2/recursive_dungeon_room.capx
Configurated one: drive.google.com/file/d/1WcCDpJdbwW03_6QdMWoVb2O7RCy3S4az/view
Loop order matter to determine which instance will be created next. Combinned array & json data you even able to create level editor. Not to mention other spesific grid such as hex grid & isometric grid.
There is probably a chance that enemy health exactly at 0 and subsequently won't trigger the condition. What if enemy flashing during damage so it won't execute subevent as intended.
Yes I know how's that feel, doing something for nothing. Long detailed answer, giving the best shot we could deliver just to be landed nowhere. I personally love to discuss something further and contribute.
I fixed manual endless runner who probably deleted his/her thread recently:
dropbox.com/scl/fi/gu4pf1xd2icz42tqu7lnr/Endless_Ground.c3p
Another example for seamless moving background:
The implementation: moving_background_vari.capx remember to using the power of 2 for moving speed
The implementation: moving_background_vari.capx
remember to using the power of 2 for moving speed
Hope the example helps someone else too who trying to get seamless tandem platform cycle.
Try opening the game url in other browser or clear cache browser first.
Triangle juggling utilizing Family:
dropbox.com/scl/fi/69efv6bcc5tvqmvu7yunh/triangle_move_cycles.capx
Member since 22 Feb, 2012