Bob Thulfram's Recent Forum Activity

  • There may be a setting I've missed or I may be using the wrong terminology or even though I searched, I didn't find this.

    In the event sheet, when I set up an event, it is supposed to look like this:

    But instead, I only see the image of the object, and not the name. In other words, I only see the System symbol, but not the word "System" after the symbol. I've tried this on different browsers.

    Is this a bug or a feature? It is a hassle because some of my objects have similar art but I want to see the name. Thanks!

  • I noticed this tonight but it turned out I was running Firefox and Vivaldi in addition to Chrome. On Windows. So I killed Firefox and used Edge instead. I'm assuming you are running Construct 3 on Windows. But of course you don't have to and you may be on a Mac, Android, or ... Linux.

    Assuming Windows, do the three-fingered-salute (Control-Alt-Delete) and see what else is running with Task Manager. I saw that Firefox was hogging way too much memory. Construct 3

    I killed Chrome and Vivaldi, and then restarted Chrome. There was one instance of Chrome at 100MB, and when I started Construct 3, that added another 100MB, and when I ran a small game from Construct 3, that added a third instance at 100MB (your MB may vary). But that's still less than Firefox, which was chugging along at 400MB+.

    So if you are making a report, let us know the following:

    Operating System (me: Windows 10 Enterprise 64-bit

    RAM: 8GB

    Browser: Chrome 58.0

    Construct 3: r39

    Switching to Chrome Canary sometimes gives you improvement, sometimes not. The bottom line to see what else is running on your machine, make sure your machine is good enough, and that everything is up to date.

    Is anyone keeping a list of what Construct 3 runs on? Chrome we know. But it also runs on Vivaldi, Brave, and Opera (fans of Chrome), but doesn't seem happy on Firefox or Microsoft Edge.

  • [quote:2etk590t]Moot said:

    But if you think HTML5 games will ever take over the market, I think you'll be waiting a very looooooong time. People don't want to pay for browser games. Flash or HTML5. If you want to make money, you have a better chance of building games for other platforms.

    I'm not trying to be dense, but isn't part of the concept of Construct 3 that it will be able to "build games for other platforms" like Android and iOS using HTML5 "under the hood". Am I missing something?

    Right now it looks like the only two money-making places to sell your games is Android and iPhone, and maybe Amazon. I am doubtful about the money making prospects for Windows (UWP), Mac, or Chromebook (but Chromebooks are a development platform for Construct 3). And even iPhone requires a Mac to build games, so I'm just going to focus on Android (and maybe Amazon). Am I missing other markets?

    It does look like people are using Construct 3 to make games for Androids, right? I don't want to make games unless there is a possibility of making money (no matter how slim).

  • Do you know about Adobe Animate CC? It has all the tools of Flash, but exports to HTML5. If you already know Flash, this might be the best thing for you.

    http://www.adobe.com/mena_en/products/animate.html

    and

    https://blogs.adobe.com/creativecloud/welcome-adobe-animate-cc-a-new-era-for-flash-professional/

    $20/month, but if you like time-line-based animation, Animate is for you. It still exports Flash, but operating systems and browsers don't like it much. You can use ActionScript 3.0 but not lower. And as people here will tell you, HTML5 runs everywhere, Flash runs fewer places every year.

    Hmmm $20/month. That's $240/year, less than half the price of Construct 3.

  • I hadn't thought of that. I bought it with your coupon code.

    I was thinking that your coupons were going to run out fast and I wanted everyone on the forum to get your great class. Sorry for not thinking of all the angles. You'll just have to do more classes.

    So, everyone get the class from the creator and use those $10 special prices on other stuff.

    I worked several years with a Romanian. He is an excellent C/C++ coder as well as an electronic musician. And hang glides for fun! So your accent sounds normal to me.

  • Try Construct 3

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  • HTML5 Forever!

    !. Both mobile and desktop devices are getting faster every year. More memory, faster processors, better GPU.

    2. Browsers are getting faster, especially using JavaScript, but internally lots of speed tweaks.

    3. HTML5 specs don't change once they have been agreed upon.

    4. The field is narrowing. Chrome, Edge, Safari. But the largest percentage are using Chrome and will only increase.

    After spending two years trying to keep up with yearly changes on iOS, Android, and Unity, I've given up on them. The mood of those engines seems to be break things and run away fast.

    So learn Construct 3 and let Ashley worry about changes in the exported platforms!

    And after a few weeks playing with Construct 3, I can say that most of it operates the same way except that:

    1. You can now do your coding on PC, Mac, Android, and Chromebooks. Use the cloud and you can code on a different machine every day.

    2. Most of the mechanics seem the same. The only thing I'm noticing so far is that we can now use booleans, which are nice.

    3. I'm noticing lots of little things that make stuff easier. Lots of little tweaks.

    So pay your money. $100 a year isn't trivial, but GameMaker 2 will cost you $1050 for the same value. That's ten years of Construct 3. Or as a wise man once said, 3 > 2. I enjoy GameMaker, but you wind up needing to use their GML code for a lot of things. I love Construct 3 because I don't have to code. I spent many years coding in Assembly, C/C++, Java, Swift, C#, and JavaScript, and I'd rather not.

  • I forgot to add that Udemy has lots of sales for courses all the time. One trick I've noticed is that sometimes sales are only on Udemy as read through a browser, sometimes only through the Android/iOS app, and sometimes only if you're not logged in and they think you are a new user. Right now the course is on sale for "new students" for $10. If you are not logged in, start signing up for the course. You'll get the temporary "new student" coupon. Then log in to pay for the course and attach it to your account. Almost every course I've bought has been $10 because they have such great discounts.

    Yes, I do know that this means less money in Mihai Morosanu's pocket, but my observation is that many of the customers of Construct 3 can barely afford the cost of the product, let alone a class that costs more than the product. Fortunately for Mihai, most of the world isn't reading this post and may happily buy his course. The course right now has 33 students but I hope many more will sign up at whatever price they can afford. I'm retired, so every penny I can save, I need to!

  • HTML5 is a standard that is supported by all the major browser manufacturers. It is not going away and HTML6 doesn't seem to be on any horizon.

    Construct 3 is actively supporting any new significant parts of HTML5 (WebGL, etc.) and provides a great way to keep up with changing technology. Over the past few years I've been working with HTML5, Android, and iOS programming, and HTML5 is easier to work with because it is a standard. Android and iOS can change at their owners whim; for example, Android is in the process of changing support for Java to Kotlin, and iOS has already changing support from ObjectiveC to Swift.

    HTML5 is also becoming more effective on mobile because mobile is getting faster and more efficient. A lot of people don't pay attention to changes and they still may think HTML5 is slow. But it isn't on more modern mobile devices. Construct 3 and HTML5 are providing a way to truly "write once and run anywhere".

    PS: I'm really in love with the way that Construct 3 will run in a browser. This makes it so easy to move from computer to computer and from OS to OS. Especially easy because you can save your files to Google Drive (or Dropbox or OneDrive). Chromebooks are a snap. You can get into the game-making business with a $200 Chromebook.

  • Udemy is also having a $10 sale for the next 5 hours. If the coupons run out, and you act fast tonight, you can get this course for $10. I'm on Pacific time and it is 6:00pm Friday. I think the course is definitely $10 and I've signed up for it already. After the sale and coupons are over, the price goes up to $145.

    By the way, the course now has been updated and the code and art are available. The course has 108 lectures and a total of 7 hours, which is a lot! The game covers how to make a Flappy Bird clone, a platformer, and a match-3 games. And even has 6 lectures devoted to exporting to Android!

    I can recommend this course and I feel he'll update the course as Construct 3 changes (after all, Construct 3 is still in beta).

    I like this course especially because I want to learn what the changes are between Construct 2 and Construct 3.

  • But that UWP support from Construct 3 might be a problem if the only browser engine on Windows requires Edge and forbids Chrome or NW.js.

    For that matter, how does Construct 3 (or 2) work on Mac or iOS since Apple only allows Safari under any browser's hood; e.g. when you run Chrome the engine underneath is Safari?

  • Good point.

    By the way, I just read that Microsoft is bringing out a new version of Windows that is meant to be a competitor to Chromebooks. This new version, Microsoft WIndows S, will not allow any apps that don't come from the app store, and in addition, will not allow native Chrome.

    How will this affect Construct 3. Will they allow NW.js?

    This looks very similar to what Apple does now, which is that when you install Chrome on a Mac, you're really installing a Chrome shell and the underlying technology is ... ugh ... Safari. And so I'm assuming that if Google decides to provide a "Chrome" browser, it will really run Edge under the hood.

    So how bad is Edge these days?

    I thought browsers were getting closer together. Now they're looking like they're getting farther apart, so we'll have just three options: Safari on Mac, Edge on Windows, and ... uh ... Chrome on Chromebooks. Oh, and whatever you want on Linux.. Android does allow everything, but iOS is just as restrictive as Mac.

    HTML5 is universal, except when it isn't.

  • [quote:33zqiicq]Platforms like BB10, Tizen and Ubuntu Phone are pretty much completely dead by now, as far as I can tell.

    Yup, those are pretty dead! What about the Ubuntu store for desktops?

    Chromebook sales are going through the roof!

    Makes me curious about Facebook apps. Will that work and monetize?

    I am so eager to see Construct 3 be a success! Why?

    * HTML5 under the hood

    * Genius game-making UX

    * Smart, serious, professional community

    * Most bang-for-your-buck price

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Bob Thulfram

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