PixelMonkey's Recent Forum Activity

  • So the tiled background is essentially scrolled half a pixel down then? That's a pain...

    Thanks for the answer.

  • He's right; that page only has stuff about the packs that come with the license bundle.

  • I can't find it anywhere either! I don't want to sound rude, but the site's been getting really hard to find stuff in these days what with all the updates. A lot more advertising for the paid version than there is functionality...

  • There's an option in the Platform behaviour's properties labeled "Default controls". Set this to No, and that should help.

  • There should be a link in the email confirming your license purchase, I think.

  • Ashley:

    I can't speak for cesisco, but in my case Pixel Rounding doesn't make any difference.

    I suspect it's an issue with the graphics card, or something similar, as opposed to something related to a specific capx. My Monkey on a Unicycle game in the arcade, for example, shows seams on my computer clearly, regardless of whether I'm using Chrome, Firefox, or IE:

    <img src="http://imageshack.us/a/img803/3518/moauseams.png" border="0" />

    Not only that, but it blurs things significantly.

    Trying this on another computer gives different results, with a sharper image and no seams.

  • I have this issue too, so if anyone can give an explanation on this it'd be much appreciated!

  • I gave up. =b Ran out of time and motivation. But hey, I still get to play a heap of cool games.

  • This has a lot of potential. I doubt it will be perfect, as I imagine a lot of good games may still go unnoticed among the rest of the games on there, but it will already be a huge improvement over the current process for indies to get their games up on steam.

  • I'm pretty sure you need to link to both. The exported one for people to play, and the capx to follow the rule of making the source available to anyone.

  • I'd messed with Game Maker quite a bit, before deciding to look for something else for various reasons. I tried doing some programming from scratch with Java, which didn't work, and then XNA, which didn't work either. I need quite a bit more practice programming before I can get anything nice out of them, and at the time I just wanted to make a game for fun.

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  • It helps in some parts, thanks. Still though, it's got too many ways to glitch one of the sensors into a wall, mostly when jumping off an angled ramp. I've scrapped the capx I was using before, since it was too messy and had too many parts that could cause problems. I've tried an approach that's a lot simpler, and it seems far more stable.

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PixelMonkey

Member since 19 Feb, 2012

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