I've been messing around with a gravity rotating platform engine over the last few days. The result seems to work alright, but it can easily be broken; you can see for yourself here.
My question is, does anybody have suggestions for how I could make it more stable? I'm not sure how much of the issue can be improved without doing the movement from scratch. After all, the platform behaviour is hardly meant to work this way.
Still, if anybody would be interested in giving me an opinion on this, you can get the capx here.