the marked one's Recent Forum Activity

  • im eating steak and watching lynda.com unity tutorial videos, i have to say, its quite crazy , the amount of information that have to be learned , assets,meshes,states insane stuff, im going to like spend 4 hours training on this thing for the next days to see where it takes me,although i got to say that if you actually spend money on the asset(object) store (or download them with other sinister means;))you get a huge kickstart, there are tons of abandoned and ruined industrial and city houses available in there , just what i wanted for a quick overview of what my project will look like.

    GenkiGenga i checked out your game, quite amazing, i like how before the big jump,where you press and hold the key ,the character slows down , great feel of control, also i love the trees :))

  • Trine is actually a 3d game with the camera point set in as a 2d platformer,yes these games are amazing , however most of the new gen physics 2d games at the style of tiny wings ,angry birds and so on are using 3d engines and then render vector graphics so they actually have a mix of 2d art and 3d capabilities on a limited extend.

    That is what is bothering me , i love 2d games ,but using 3d engine tecniques is far superior for even making 2d games,

    your previous post about unity made me do a nice little research and i found these "add ons" that can be bought in the unity asset store

    forum.unity3d.com/threads/124211-Smooth-Moves-2D-Skeletal-Animation

    and demo vid

    youtube.com/watch

    Similar to BrashMonkeys Spriter(which is a joke seeing their hidden pay to gain access forum and their carnaval of fake advertisements such as bicubic interpolation (smoothen movemnt)which dont work or are supposed to work for those who prepay) or Adobe flash

    ragespline.com 2d vector games on unity

    forum.unity3d.com/threads/110664-Brain-Builder-Make-games-without-writing-code

    an event driven coding interface similar to playmaker that you mentioned,

    i havent had the time to test them but i will, you see the point im trying to make ?

    It's that combining 2d and 3d in a game in a graphic style similar to

    intrusion 2 graphics style

    here get a link

    youtube.com/watch

    But i see no help from anywhere, these games seem to magically pop up everyday on steam and other websites and they although their are very interesting technical accomplishments they dont say anything about how they where built like the engine they used or atleast upload a video of the dev days and behind the scene stuff...

  • Let me know if you need a hand setting it up, I had some trouble myself.

    Also, Nuclear Gear art is looking nice!

    thanks ! I actually wanted to change the engine to some 3d one but im not sure , im looking into it, then again steam greenlight is a bit broken for most projects especially those that are in early development stage, many problems.... however if in the end it doesnt work out ill maybe turn it into a book, which means 100+ of drawings like that will be in as part of illustration :D

    you have Torque 3d (became open source recently):

    http://www.garagegames.com/products/torque-3d

    you also can use UDK or CryEngineSDK

    also i know this crazy, but Yoyogames GameMaker and Scirra Construct Classic can do some 3D games, but again you may ended up with extra effort and tweaking, the final result expected to be simple game and not strong like what unity3D or other 3d engines can offer you in this field, the 3D.

    Hmmm i tried working on 3d at CClassic but i only saw some ability to insert 3d objects and dynamic shadows but i need more ...

    I honestly wanted to make a 2d game however ive given it much though and

    i see now that the people no longer enjoy 2d games as in the old times, with that i mean that they consider their time wasted on a game that is 2d when there are 3d games out there so they dont even bother to try 2d games out..worlds changing fast

  • fantastic

  • So ... for someone who wants to make a step in 3d game developing ... like me... but doesnt know or doesnt want to code in a programming language is there any simple 3d engines that follow the system of construct with event based coding ? and i mean completely , i am awary that unity has such a thing on a very small scale but i am looking for an engine that you can completely finish a game without any code...

  • guys , does anyone know if we will see motion blur in r100 ?

  • shaders ,plus motion blur like in ConstructClassic but im not sure if r100 is going to have it ,I mean it wasn't mentioned

  • wow i was just reading about greenlight the other days and i was waiting to see a thread here,,, i think greenlight is amazing , a hybrid of kickstarted and steam .. at least indie game creators will have a very good chance to have their games seen and judged because i think there are hudrends of unknown projects out there that for many reason get 0 publicity ..

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  • ok we need msn, this chatroom is not good, guys just pm me your hotmail to inv you in msn or make one if you dont have k?

    edit : artists are also needed , if you can draw in 2d or isometric then come ! <img src="smileys/smiley34.gif" border="0" align="middle" /> <img src="smileys/smiley34.gif" border="0" align="middle" />

  • kbdmaster and njValor i send you both pms with login to dropbox and our chat , whoever else wants to help as an artist or game designer reply here .....

  • guys im too tired to write scenario now, will be posting in tomorrow though ,ive benn working on some stuff on the main menu .... need sleep bye <img src="smileys/smiley34.gif" border="0" align="middle" />

  • <font face="Verdana, Arial, Helvetica, sans-serif"><center>kbdmaster , c2 is indeed better , but at the moment it doesn't support shaders and it's missing a lot of other stuff too plus stability, i originaly started development with c2 but when i moved to classic with dx9 i knew i had to do it there, r100 is said to support shaders, but it will most probably take a long time to be a stable enviroment to develop.,

    Another reason is that i want exe wrapper so that i can publish the games to Steam and Desura , if c2 manages to do that in the future it will be very very easy to just port the project to c2 from cclassic so no worries.

    To show you how powerful CC is i uploaded a small intro of NuclearGear

    the same as in the video only a newer version here

    <font color=green>https://dl.dropbox.com/u/64490155/Nuclear%20Gear%20Demo.rar</font>

    Right now having 2 programmers working on the same thing i think will lead to slower development but what you can do is to try to make an isometric game engine in c2 or Cclassic if you want to give us a direction of where we are headed

    I like the idea of real time but why not make a blend of real time and time based O_o , i mean like we have a certain amount of movement that we can do each turn but energies or fate cards and stuff like that recharge real time so that we must make hurry in the turns ,,

    njValor ,thanks for coming , i am planning on making something amazing here

    There is a ton of free games out there , and many with post apocalyptic scenarios but they all lack something, a good story and an engaging gameplay, they are simply "kill that monster","grab the ammo back" and "kill some more"

    Of course there are good exceptions

    Here are some games that Nuclear Gear will grab some elements from :

    Septerra Core - fate card battle system , overal gameplay

    Final Fantasy Tactics - isometric system

    Stalker Series - similar to this game the scenario in Nuclear Gear is about a mysterious zone where as you progress towards its center the laws of physics distort, eg color is lost and stuff like that

    Ill post full scenario plan in some hours from now here

    Fallout series - The character modification and item system

    So guy im making dropbox accounts soon

    posting full scenario plan here and more detail about the game in general and making some way to instant chat all together .... cya for now :D

    </font></center>

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the marked one

Member since 15 Feb, 2012

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