Carbincopy's Recent Forum Activity

  • Really nice!

    Thanks for the comment. It was very good learning experience. I enjoyed creating it.

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  • Are you going to include a .capx or something that would allow others to see how you put this together?

    If you look in the works in progress forum for maniac mansion or mm v2 you will find game design notes where we talked about using moveto plugin vs path finding.

    or by visiting the game it links to that post in the comments along with the interactive inventory system.

  • Hello everybody,

    as I am currently limited to the free version of construct 2.

    This will be the last update of this scene of my MM point and click demo.

    I have enjoyed creating it and have learn much by doing so.

    as I have pushed it to 73-78 events adding the interactive inventory and items maybe pushing my luck.

    https://www.scirra.com/arcade/role-play ... -1060-5070

    and yes you can die in the demo.. Have fun and enjoy.

    So I will start creating a first person point and click so I can get rid of 20+ events.

    Until such a time as I get a licensed version of construct 2.

    Then I will compile my scene collection and tools to create a fully interactive game.

    Jeremy C.

  • New version 2.0 with tons of stuff to do and look at.

    This will be the last update for this demo.

    As I have pushed it to 73 events under the free version of construct 2.

    I have also learned how to make my player do as requested.

    and oh yes you can die. In this demo.

  • most people use dropbox to share there .capx files

  • I would try on collision or is overlapping at off set = drop. also check your collision area

  • the issue is you are not checking existing score your just saying write new score instead if var score is greater then do nothing.

  • looks right to me.

    another way would be set animation right and left.

    if right set (default) or right if named as such or frame (0)

    if left set left or frame (#)

  • on event sheet right click

    global = sound

    if sound = 1 play song

    if sound = 2 play song

    if sound = 3 play song

    and so on.

  • every x sec - from timer

    if event timer - health

  • you would have to set a global var to select sound

    on event set random var

    system compare var

    if var play what ever

  • not quite sure what your want to create. But search for simon says I believe there is a .capx and demo explaining how to create the on event choose random colors.

    also look at adding once while true statements to the code.

    You may also have to play with on tap vs. on touch as they do different things.

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Carbincopy

Member since 27 Nov, 2015

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