Carbincopy's Recent Forum Activity

  • Ok! I was watching the video provided.

    From what I was watching it was not multi layouts but areas of a within a layout.

    I could be wrong but I have a demo that shows something like what they are talking about in the arcade.

    maze point and click style demo.

  • Ok so I'm working on my bullet hell shooter and currently doing level 1 but having issues with a few things. One of which is bullet hell patterns. This is what I have so far. Does anyone know why it's not working?

    comicgemproductions.files.wordpress.com/2016/02/wp-1454513154702.jpg

    comicgemproductions.files.wordpress.com/2016/02/wp-1454513172395.jpg

    as for the trigger once and repeat 10 times not quit sure that works together like that.

    try

    Event : trigger once

    Sub event : Repeat 10 times : (Then actions)

  • I use control / prtsc then paste in default image editor on win10 gets really nice images that way.

  • right click first event. in the menu (or)

  • remove or put a space in between the Https:// and url so we can see the full url. Thanks

  • one your using 8 way set to 4 way vs on touch using platform behavior.

    so you could add custom movement and add up and down. or set 8 way vs platform.

  • only other way would be to make the sprite both one and setting image point if will be use for something else.

  • Not sure if this will help, But this is what I got.

    set size in photo editor bigger then your game sprite size. shrink the sprite down in game area.

    avoid over stretching the image.

    also try fx sharpen if blur is due to colors not the image it's self.

    That's what I got. Have fun and enjoy. Jeremy C

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  • You could even do it with a progress bar behind a see through image of hearts.

    every x sec - from heart meter width

  • As I don't know how you have it setup. This will give a brief description of how it should look.

    if health greater then 400 heart 1

    if health less then 400 heart 2

    if health greater then 200 heart 2

    if health less then 200 heart 3

    if health =0 then zero hearts

    now you could get even more fancy

    and set every 1/4 set animation to heart 1 (frame 1-4)

    then that would call at every -50 since health is 600 and each heart has 200 points.

  • try ( trigger once while true )

  • Nice work!

    Thanks, I am planning on extending the game design. Not remaking Maniac Mansion, But creating a game like it once I get a C2 licences.

    Currently getting ready to make a first person style point and click as it would be less events to create a full game, Or at least a partial game.

    Maybe I will link scenes that I have created via on click goto url but it would limit interactions to active scene vs being able to take items from other scenes and using them.

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Carbincopy

Member since 27 Nov, 2015

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