Carbincopy's Recent Forum Activity

  • Depends on how far you want them to move. there are many ways of doing it. shine, bullet and pathfinding are most commonly used for that.

    as for the spikes set collision points in the image it's self.

  • on touch

    add one to global

    if global = set animation

    ------------------------------------

    maybe try some thing like this

    on touch

    trigger once while true

    set animation frame +1

    animation frame = 12

    set animation frame 0

    ---------------------------------------------

    could also look at toggle animation if you only have 2 images

  • on touch

    add one to global

    if global = set animation

    ------------------------------------

    maybe try some thing like this

    on touch

    trigger once while true

    set animation frame +1

    animation frame = 12

    set animation frame 0

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  • also that all windows are on same layout

  • as stated check parallax is 0,0 , check that you items are in the dotted lines of the window view area.

  • open image to edit screen top left set loop speed 0

  • also check layers are transparent as they maybe on screen just on the lower layers.

  • check parallax as layers could be different sizes and scroll to maybe attached to an object off screen.

  • I don't really understand..

    What is the relation of text2 and text3 to text1?

    I mean, couldn't you just set a local variable to the random number and use that variable in the expressions?

    The object is to expand my spelling b game. where text has image and words.

    Yes! last night I did something like what you suggested. I set images with variables letter1, letter2, letter3 and so on.

    As I would like to have 20-30 words it seams that this might work, as I was able to call random frame.

    set text to word and adapt my org. code for on click or on key pressed. if letter = yes show else try again .

    I know stop trying to over complicate it. it is just a game and as long as it works why rack you brain for a better way of doing it.

    Have fun and enjoy. Jeremy C.

  • Agreed (on failed to find path) trigger event.

  • trigger once while true..

    also add wait 2 seconds then stop, destroy or what ever you wish to end.

  • also have to watch parallax. as if set wrong your items could be off screen compared to where your scroll to is.

    UI is normally set to 0,0

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Carbincopy

Member since 27 Nov, 2015

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