TechBoxNorth's Recent Forum Activity

  • I always use google chrome

  • - just tried this and yes it works - good stuff - thanks for this.

    One question though - when I reimport the zip then export as a signed .apk - rather than being named appname.signed.apk it appears as appname.multiple.apk

    Any idea why this is or if it will make any difference down the road?

    Havent made a signed apk yet so I have no idea :)

  • Noticed that even with the Fullscreen selected for mobile games, the game launches with a black thick border all around the window. I have to slide up the Game Tools option on the bottom of the screen to enable full screen on the game. Anyone know how to make it fully full screen by default for all users?

    https://www.dropbox.com/s/53tt8ogunt54p11/Screenshot_20180702-202531_Soccer%20Dribble%20Flick.jpg?dl=0

    In my project I use layouts with the size 1440 x 1920 Then I set Viewport size to 1080 x 1920, Viewport fit is set to Cover and Fullscreen mode is set to Scale outer. I have an invisible sprite in the exact middle of the layout with the "Scroll to" on it.

  • Bootfit So I just tried it on my Macbook and it works perfectly fine. I did however manage to replicate the problem you described and it seems you made a mistake when you make the new zip file: Make sure you select the "www" folder, the "config.json" file and the "config.xml" file and use those to make the new zip. Do NOT zip the parent folder that contains the three items, that will cause the export manager to not recognize it as a C3 or C2 project.

    Hope this helps! :)

  • I've just tried this - when I try to upload my new zip file via the Export Manager I get the following error:

    Unable to import file. Only cordova projects exported from C2 or C3 can be imported.

    Any ideas? Do you think it's because I'm working on a Mac rather than a PC?

    Hmm it is possible that a mac makes zip files a bit differently I guess, I'll test it later on my Macbook Pro and post here to let you know how it goes. Gimme a couple of hours and check back :)

  • Still repeating myself...

    > Have you tried filing an issue with Google like I previously suggested?

    Ashley

    I don't know about everybody else here but speaking for my self I can honestly say that I'm not knowledgeable enough to file an issue about these sorts of things to google. My workaround guide exists only because of people on this forum who are way smarter than me provided a way to temporarily work around the problem, I just took that info and made a simple guide with lots of pictures :)

    Is it not also in Scirra's interest to help their customers in situations like this even if the fault isn't with Construct? Not to fix the problem but to contact the people who can since Construct in part relies on their software (in this case webgl2) to work.

    Just a thought :)

  • While waiting for the issue to be fixed you can try my guide on how to work around the problem, I tried to make as easy as possible to follow: force WebGL1

  • This is getting weird.. seriously. :/

  • Strange that noone, Ashley or someone else from Scirra won't answer :/ ?

    On the other hand I still haven't seen any consent dialog when installing a new game on my iphone.

    Edit: And now 2 hours later I just got an consent request dialog on my iPhone8 :)

    Better get this fixed then, hopefully they are already on it.

  • what kind of technique did you used to boost the game to 1 mil downloads?(you can tell me via email <morosanumv@yahoo.com>).Thanks

    Why should he only tell you via personal email?

    I would very much like to know as well and many others with me I'd imagine.

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  • Yep Both Football Dash and Zombie Dash work great, nice job on those :)

  • Yes I have made a guide on how I work around the WebGl2 problem and posted it on my website.

    Just as a warning, I'm a very bad webdesigner! Making webpages is painfully boring and I don't like it.

    With that said, here's the link:

    Ugly fix guide

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TechBoxNorth

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