TechBoxNorth's Recent Forum Activity

  • mobile is dead unless you are ketchapp or sitting on the next Boom Beach

  • When the ball bounces fast between 2 bricks that require more than 1 hit to be destroyed, the game can't keep up and the bricks just stay on screen. The bricks are members of the "bricks" family wich has an instance variable "hits" that subtracts 1 every time the ball collides with it. Hopefully I'm doing something wrong or it would mean that hardware from 1986 outperforms C2

    Any insight, tips and so on would be great!

    Thanks

  • Well after uninstalling and reinstalling it the problem seems to be gone

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  • It's been a while since I did anything in C2 and today when I start using it my keyboard gets messed up and stops working, forcing me to reboot my pc. Anyone else having these problems?

  • Those are some great ideas! thanks, I'll continue trying them out.

  • Hello!

    I'm trying to make a game for iOS/android but it seems that touch events in Construct 2 are too slow to have a game where you are supposed to tap moving objects (unless they are moving really slow) to destroy them. I have tested on multiple devices using both cocoonjs and intelXDK.

    Is anyone else having the same issues?

  • So far it has not done anything to generate downloads.. the idea is that you get credits for showing ads for other games/apps in their network and those credits are spent when your game is advertised by the others, and those credits go FAST so the initial problem remains: getting downloads.. I´ll give it a few more weeks but if there is no improvement I'll just go back to showing regular ads from Admob.

    edit: credits are spent on impressions and clicks regardless if they lead to downloads or not wich I think is the major problem.

  • Seems like the only way to get rid of sound and touch lag (yes the touch events lag quite a bit to) on android is to make actual native apps/games.

    edit: on the brighter side crosswalk has improved on these issues over time

  • I have decided to test the crosspromotion adnetwork TappX since I read about it here in the forums somewhere. It was very easy to setup using the admob plugin just make sure you export with cordova/IntelXDK Crosswalk. Yes they are new but I thought it couldn't hurt to give it a go and they were very helpful with any questions I had. Hopefully this will turn out to be a good option for someone like me who doesn't have alot of money to spend on promoting my games. I'll come back in a couple of weeks and give an update.

    Thanks!

  • I moved my project over to crosswalk and got it working nicely. Everything you need to know is here:

  • I have setup adunits in admob, inserted the adunits id's into the plugin object in C2 then on start of layout I preload them and then try to display them in the game.

    Game was exported to IntelXDK and there made into apk with "signed" unchecked. After that I have signed and aligned the apk and then I install it directly to my android devices but when I test it no ads appear. Everything else works fine like achievements, leaderboard etc.

    From what I have read about the admob plugin no manual adding of it is needed in the buildsetting in XDK right?

    Please help if you can

    Thanks

    edit:

    Got some help over at the Shatter-Box site, turns out I had select it in the "Featured plugins" section.

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TechBoxNorth

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Member since 8 Feb, 2012

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