Fistmaker's Recent Forum Activity

  • If you haven't done so, take a look at the basic tutorial here:

    http://www.scirra.com/tutorials/37/beginners-guide-to-construct-2

    This goes over the basics of what you'll need for most basic games.

    To answer your question though, just set up an event for when your character's sprite is overlapping the coin sprite. You can then add to whatever counter you've set up, and have the coin destroyed.

  • You can set your Sprite to Rotate towards Mouse.X and Mouse.Y I have used something similar with a WASD setup. Just set your sprite to Rotate to Position, Set the degrees to at least 0.1, and have X = Mouse.X and Y = Mouse.Y. That's really all you need to do aside from setting the bullet speed. Hope that helps!

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  • Hello all! First post here. I've been working on something for about a week and I can't seem to figure this out. I looked around in the How do I? and Tutorials but didn't find anything. So, here I am.

    Basically, I have two sprites, one controllable, and one bullet. I have given both sprites the Scroll To behavior in an effort to have the layout scale to keep both sprites on screen. This works until the bullet goes outside the screen.

    How would I get the layout to scale outwards to keep both sprites on screen? Or, how can I just have the screen Zoom out until both sprites are on screen again?

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Fistmaker

Member since 4 Feb, 2012

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