Fistmaker's Recent Forum Activity

  • Took a bit to load, but was very fun! Simple and had good music! Thanks for sharing!

  • I'm trying to have a bunch of sprites circle the player sprite. I have tried Bullet, Custom, 8Direction and I'm still having a little trouble. I want my Drone ship to follow my player ship within a range. I can't seem to keep the drone from flying off.

    So, here is my capx.

    Drone Testing

    I have the player(Pod), drone, drone range and a enemy frigate. Eventually I'd like the drone to stay within the given drone range and set it's angle toward the enemy frigate so I can make it fire when it's close enough.

    Currently, it's not pretty. I'd like some advise on how to keep the drone in the range first, and then I'll move on to having it face the enemy while still moving within the drone range. Thanks in advance for any help!

  • Just tested that out. If you set an event for the player to match y vector on collision with the platform it works perfectly. I did have to add 8 direction to the platform to do this, but setting

    Sprite on Collison with Sprite2: Sprite set Platform Vector Y to Sprite2.8Direction.VectorY

    Fixes the problem. Thanks for chiming in Kiyoshi! I hope this helps Vladoss!

  • Ah, there are a couple of reasons this is happening. Notice how the character is "hopping" in place as the platform moves down? You cannot jump if your character is still "falling". This happens because the platform is moving too fast for your character. Set the platform event to move 0.3 pixels instead of one. You'll see this fixes the error. Also, I'd recommend giving the platform a movement behavior so you can control the movement easier.

  • Screen Shot

    Here is a screen shot of the player standing on the platform on my end using the capx you first posted. I'm not sure why the player is falling through on your end, but it's working fine on mine. Have you changed anything since you first posted the capx?

  • Just tested it again and it seems to be working fine on my end. If the player jumps above the collision mask, he stays on the platform. I'm not sure what is causing the error on your side. I'm using Google Chrome 17.0.963.56. Did you update to the 18beta branch?

  • Odd. I did not see this error when I tested your capx. I am using Chrome and this did not happen once. Are you using a different browser? Is it updated?

  • Played around with your example. I can see that sometimes the player will fall off of the edge of the platform or jump through it. I corrected this by adjusting the Collision Polygon of your moving platform. Just bring the edges out and it works just fine. Easy fix!

  • Family Variables will eventually be implemented according to what I've read. I am doing what you described by using global variables and setting them when I change layouts. It works fine for now!

  • Your first post is correct. You can use Tags to identify what to turn up or down via the Set Volume command in Audio. Just use the Tag you want to increase or decrease by dbm.

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  • This worked EXACTLY as I needed it! Thanks so much! Also, where can I find a list of internals like that? I have some programming experience, and I have noticed I can use some class based functions (self.whatever), I guess that I missed some reading somewhere. Thanks again!

  • So, I'm trying to get an arrow to point in the direction of an enemy ship, but my radar is on a Layer with Parallax set to 0,0 for my HUD. It won't point towards an enemy if it's on a different Layer. If I move it to the layer the enemies are on, it scrolls off screen. I've tried to Pin and Anchor the arrow, but it either stutters, or doesn't stay where I put it. Is there a way around this? Is it possible to have the arrow point relative to the enemy to my ship? Any suggestions would be very helpful!

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Fistmaker

Member since 4 Feb, 2012

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