daz1988's Recent Forum Activity

  • LittleStain finally i went to use tapping to enable acceleration and deceleration(toggling) this enables me to control properly the vehicle...thank you for your time

  • ill try with touchid and get back to you.

  • hi guys...For my game i need to have onscreen controls following this format one accelerator sprite on the bottom-right corner of the screen and two direction sprites(left and right) at the bottom left side.for now every thing is fine and seems to work but on testing on my phone...i cant have the accelerator down and still be able to move the car...i have to do one touch at a time...Why is that?

    heres what i use:

    touch:istouching leftCtrl go left

    touch:istouching rightCtrl go right

    touch:istouching accelerator accelerate

    I build my game without webgl as it speeds up the wole gameplay on my test device

  • YoHoho if you go for mobile....and if the target device is pretty low in memory prefer using canvas instead of webgl,spritefont instead of text objects( i noticed some of the text object's text were not rendered correctly) reduce your sprites either in photoshop or even in c2 dont create many sprites on the layout and keep an eye out for construct2 helper messages at the bottom of the editor window...for the rest please see the link above

  • mapmerry no it still is valuable as iam more confortable with photoshop....it ll serve me in the future. for now i got my game running on mobile with 23mb of image memory

  • newt i fixed it by downscaling the images at 80,128 and now iam under 80mb on the game layout instead of 443mb before. thanks for the link

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  • newt thanks for this ive read it and it seems i should try resizing the sprites ill go from 434,696 to something like 80,128 ill lose quality but i think it will solve the mobile memory problem

  • hi everyone i am almost done making my game...i expect it to run on desktop and mobiles.So far the performance on my machine are quite good i get a solid 60fps on my phenom x 4 8gb ram and a gts450 with 1gb ram.Unfortunately construct 2 shows 620mb of estimated image memory.The game is a single layout infinite racer with a road that is quite large duplicating and destroying itself at runtime.I used anime studio as my spriting tool and unfotunately i exported each sprite as signle png frame of 1280x720 so there is no spritesheet in the game expect from those C2 build itself when exporting.

    In C2 i resized the cars after cropping to 434x696 as a rectangular shape will be good for the game...

    when running in debug mode the select language layout runs with 8mb images.the gamescreen title runs at 247mb(the main car is in the middle of the screen and enemy cars are randomly created and destroyed after their y is less than 200+2 texts objects for starting the game and option ) .the game layout takes up 440mb of image memory ...and i cant even get to that part of the game when testing on mobile devices.....Ive read the articles provided here on the site and the forum and the one from "Ashley" as well...Shall i redo the design entirely? or i can use construct 2 to reduce the sprites size even more efficiently? What are your tips? thank you for your time.

  • C-7 i did it thanks to you and i added a little motion blur too thanks again

  • C-7 thank you bro i am also away from my working bench but i found it i will try that and post a thank you message tomorrow morning

  • C-7 where do i find the object TimeScale?

  • C-7 i will try that and ill get back to you

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daz1988

Member since 18 Nov, 2015

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