Qwary's Recent Forum Activity

  • I tested again with 1000 4096x4096 sprites, again all moving and rotating, which you presumably wouldn't need for backgrounds, but, still running at well over 100fps.

    Here is a link to download my .cap

    I have no more than 4 fps. What am I doing wrong?

    and you want CC to have an Idea Plugin that uses AI to think of ideas for you?

    You just do not want to understand what I'm trying to say. You are just trying to catch me in the incompetence of some technical issues. And that's all.

    If you have some specific suggestion of what can make it easier, then suggest it, and maybe it can go in a future version.

    I could write a list of changes that should be done. But I doubt that my suggestions are necessary to someone.

  • How come you can't do everything in windows XP like you can in win7 ?

    That's the same kind of question/remark/comparison and heresy.

    => 10 years of development, 10 years of technology, 10 years of improvement of the computer gear and the worldwide spread of those

    Why do you say about the age of technology? 2D graphic has been around for a long time. There are many libraries and other 2D engines. Another thing is that there are people who cannot use them properly. You know, sometimes code optimization can do wonders. More sophisticated algorithms are used for this purpose.

    Harsh Qwary, some of those games are absolutely impressive!

    I don?t think so. It may be impressive for showing the Construct's features, but not for major indie projects.

    It makes me laugh, too. Why do you think that comparing the almost two times faster DX11 to DX9 and comparing the completely C++ written engines of "big 3D games" with an event system of a 2D game maker could make any sense? If you need that 3D speed, then write your game in C++ using one of the many C++ engines out there. If you need comfort in 2D, stick to CC. You won't find a faster 2D game maker (even Torque2D included).

    I understand the difference between programming 3D and 2D graphics. But that is just avoiding the obvious question. Why cannot optimize the 2D graphic even better? Just like 3D graphic. Why not?

    what you expect of a 2D game?

    Innovative, intelligent and exciting gameplay.

    I would really like to know, what you use that huge textures for?

    For example, to create a very detailed background on one large texture.

    When creating huge levels that would be very helpful.

    it sounds like what you need is a 'make my game for me' button

    I mean need more plugins, behaviors, objects, context menus, a more comfortable level editor, etc.

    In other words, everything that contributes to the simplification of routine work.

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  • It was.

    What do you mean? HTML 5 games, new design of forum with achievements, etc. That's not what I expected.

    Over 1000 sprites on screen each moving and detecting collisions without slowdown, pixel shaders, distort maps

    Everything is relative.

    Over 1000 sprites (512x512) on layer with 5 shader effects, and you'll see a drop in performance. About the numerous bugs of physics behavior, I generally keep quiet.

    When I see 60 fps in big 3D games with large (high resolution) textures, DX11 and 10-15 fps with DX9 and 5-6 shader effects in 2D Construct applications, it makes me laugh.

    loot pursuit, yokai, my mantis demo, zotged/daiz's unnamed(?) title, minitroid, towerclimb

    I've seen it all. It did not impress me. Too corny.

    Maybe you mean you can't do complex games right out of the box? Then you're right. But there's no tool in this world, that can do this for you.

    I'm talking about simplifying creation of more complex processes. Construct has already taken the first steps in this direction. I mean the idea of visual programming. There's so much that can still be done.

  • Sure there's some bugs and workarounds that are needed, but Construct Classic is ready for making almost any (2D) game you want with it.

    Current functions is enough to create a simple games, but not enough to create a serious, complex in structure 2D games.

    lucid

    I understand what you mean. It's so obvious. But the project is being developed too slowly. And in any case this is not the best way of development. Therefore, it's could be described as a kind of "death".

  • Hello guys.

    Recently, I started to think that Scirra Construct (I still remember those good days when it was so named) as the Open Source ptoject does not interest anyone.

    So, I would like to ask a very important question "why is this happening?"

    Why is nobody interested in further development of Construct (Classic)? Why no one wants to work just for the great idea?

    I mean the idea of creating a High Quality Open Source Game Maker for everyone. This is just because some people are only interested in making a profit? Or maybe we just don't have people who can do this?

    Personally, I think that Scirra Construct needs to be "reborn" in new form. For example, it may even be a new game maker, new community, etc.

    What are your views and suggestions on this?

    <font size="1">Or maybe no one cares about this situation?</font>

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Qwary

Member since 3 Feb, 2012

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