How come you can't do everything in windows XP like you can in win7 ?
That's the same kind of question/remark/comparison and heresy.
=> 10 years of development, 10 years of technology, 10 years of improvement of the computer gear and the worldwide spread of those
Why do you say about the age of technology? 2D graphic has been around for a long time. There are many libraries and other 2D engines. Another thing is that there are people who cannot use them properly. You know, sometimes code optimization can do wonders. More sophisticated algorithms are used for this purpose.
Harsh Qwary, some of those games are absolutely impressive!
I don?t think so. It may be impressive for showing the Construct's features, but not for major indie projects.
It makes me laugh, too. Why do you think that comparing the almost two times faster DX11 to DX9 and comparing the completely C++ written engines of "big 3D games" with an event system of a 2D game maker could make any sense? If you need that 3D speed, then write your game in C++ using one of the many C++ engines out there. If you need comfort in 2D, stick to CC. You won't find a faster 2D game maker (even Torque2D included).
I understand the difference between programming 3D and 2D graphics. But that is just avoiding the obvious question. Why cannot optimize the 2D graphic even better? Just like 3D graphic. Why not?
what you expect of a 2D game?
Innovative, intelligent and exciting gameplay.
I would really like to know, what you use that huge textures for?
For example, to create a very detailed background on one large texture.
When creating huge levels that would be very helpful.
it sounds like what you need is a 'make my game for me' button
I mean need more plugins, behaviors, objects, context menus, a more comfortable level editor, etc.
In other words, everything that contributes to the simplification of routine work.