Andy's Recent Forum Activity

  • The same thing happens for me with the freezing, just download the previous version and wait for a report

  • I'm using the "scroll to" function to make the camera follow my character in a platform game. The problem is that I want it to stop where the layout ends so that it doesn't show too much of the area outside of the layout.

    How would one approach this problem? Is there a way to bind the "scroll too" view to the layout?

    Thanks for your time, maybe I missed something but I couldn't find an answer by searching for it!

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  • Thanks a lot for the answers, and yeah I kind of misused the term Metroidvania, what I meant was something graphically like Cavestory but, perhaps it would be a bit less non-linear. I haven't decided yet. If the point sampling works as you say linkman I'll probably shoot for a C2 game, since that would allow more people to play it. It would have to be shorter I guess but for early projects maybe thats a positive thing. Anyways , Tokinson, could you elaborate on the building you own level-editor and loading things externally thing, so does that mean that you won't be using the layouts that come with CC instead making your own program for that? I'm confused , a link something explanatory would be greatly appreciated! So right now I'm leaning more towards C2.

    By the way , does not supporting magicam mean that you can't control the camera in a exciting ways , or just that you have to come up with a clever solution for it? As you phrased it linkman it seems like it either isn't possible in C2 or that it's a real hassle.

    Sorry for spelling , I'm way to used with auto-correct!

  • Hey guys! I'v been wanting to realize my quirky game ideas for quite some time now and I've only recently stumbled upon construct which seems to be a more frequently maintained and overall more diverse tool than game-maker.

    I've been reading the forums some and I've got to say that you guys seem like a really nice bunch! It instills me with confidence to see ambitious projects like Iconclasts and Minitroid emerge from the primordial soup that is construct.

    Anyways, the game I want to make is an old school pc action metroidvania game not unlike Cavestory. I've studied Pixel's tiles and sprites from the original game and I've settled for dimensions similar to the one he used in his masterpiece. But I can't really make up my mind if we should use Construct classic or Construct 2. I can't really seem to blow up my sprites to x2 resolution without Construct 2 blurring their pixelated goodness into a smudged mess. Maybe I've just missed that function but I read some topics here about it and it seems to be an problem , or at least was.

    So what would you choose for my type of game, classic or 2?

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Andy

Member since 31 Jan, 2012

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