Aekiro's Recent Forum Activity

  • First, thanks for a great product!

    I was planning to use a number of button/dialog pairs to work kind of like a tab view, with each button first closing any open dialogs and then opening its own dialog (tab). However, the non-modal dialogs block access to the buttons, thereby preventing this to work. Is this by design or is it a bug? I would have expected only modal dialogs to block everything outside the dialog.

    Sorry for the late reply.

    Yes it's by design. Buttons are disabled under an opened dialog (modal or not).

    To force enable a button that's under a dialog, just set the "ignore input" option of the button to NO.

    A modal dialog means that when it's opened no other dialog can be opened.

  • I was interested on this set of UI plugins but looking videos it uses "Game Object" that on C3 plugins appears as deprecated.

    Is needed to use your UI plugins or other similar behaviours can be used?

    Edit: And i dont know if you accept requests, but will be possible some SliderBar+TextValue in one?

    Hello

    It's the free version of gameobject that's deprecated, it's a bit different than the paid one. The paid one is still supported.

    Honestly I don't take requests at the moment.

    Thanks.

  • Currently it's not possible to do that.

    What you can do is set the text manually in the "on created" event of the text object.

    On created ... SetText(translation.get(key)).

  • hi. It looks like the pick Children condition doesn't work.

    It doesn't work in what case ?

    Pick children is not a pro ui feature though.

  • Hi,

    just bought UIpro for the radio button functionality. However, it seems like the comma separations to separate unchecked/checked frame-states are not working. I have followed the tutorial, everything seems to work for the unchecked frames, however, putting in frames after a comma doesn't seem to have any effect? Is this a known issue?

    Hello,

    Have you checked the demo project, and see how it's done there. You probably need to initialize proui.

    Let me know if you still have issues. Also make sure that the animation speed of the sprite is 0.

  • Elliott

    I'm afraid nested scrollview aren't possible.

  • LukeW

    Thanks for raising the issue.

    I'm not sure if you have done this already but initializing pro ui after the "on save load" trigger might fix it.

  • ibiz

    I seem to have figured out this happens when you slide the button, that is, the onclick condition is triggered only if the x, y touches when the button is released are above the button.

    Yes, that's by design. on click condition triggers only if the cursor is on the button.

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  • ibiz

    Hi,

    sometimes when you click on the button, the sound and animation of the click is played, but the action does not occur

    Can you share a screenshot of your code ?

    Are you planning to add animations down buttons

    I think there's already a down animation

    mundogame

    I'm flattered thank you :p

  • Hi

    It is installed through the add-on manager.

    Yes, they work on a tablet.

  • Thanks for reporting the bugs.

    Please update to the latest version.

  • srenshaw

    Bug was fixed; sorry for the delay.

Aekiro's avatar

Aekiro

Member since 13 Nov, 2015

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