Aekiro's Recent Forum Activity

  • > > Not sure if it's fixed in a newer version, but Wertt22 may be referring to the fact that you can't have two scrollview objects overlapping even if the top one is disabled and they're on separate layers. It will always block the bottom one from working. I've just been setting their positions when they're enabled to get around this, but perhaps this is what is being referred to?

    >

    > if you don,t add dialog behavior for the two scrollview ,it,s work ok for the two scrollview,but if they all had dialog behavior,only the top scrollview can use

    I'll look into it. thanks.

  • with the recent news in the latest stable release of 'classic' script mode being removed for the next release, is ProUI being updated or has been updated to use the new 'module' script mode? Aekiro

    Yes it has been updated to support the module mode.

  • plz repair this bug,i can ,t use two scrollview if they had dialog behavior is open on screen? only one scrollbar can use ,and i set scrollview on different layer

    Can you give me an example. I don't understand. Reach me on discord with an test project.

    Just remember that each scrollview and its content need to be on its own layer.

  • The error is telling you the object does not support that method, so you can't use it.

    Do not change the internal details of the engine. You will just cause crashes and maintenance problems. Our SDK documentation also explicitly states we won't support you if you do that.

    I'm not trying to do something undocumented, CreateMesh() is in the doc : construct.net/en/make-games/manuals/addon-sdk/runtime-reference/object-classes/worldinfo

    I'm trying to use it in the drawingPlugin addon example, and it's not working.

    How am I supposed to use it ?

    Thanks.

  • LordKhaos

    when the "GridViewDataBind.OnRender" trigger of "choices_text" is called, the corresponding choices_item is not created yet that's why the selection returns nothing.

    To achieve your goal, you can just add a GridViewDataBind on the choices_item and get the data you want in "GridViewDataBind.OnRender" trigger, like you did with "choices_text".

  • I'm trying to create a mesh at runtime with the documented method : WorldInfo.CreateMesh(hsize, vsize)

    but I'm getting this error :

    "object does not support mesh".

    I found out that you can enable mesh with :

    this.GetInstance().GetPlugin()._supportsMesh = true;

    It works but now the overlapping condition with other objects don't work anymore.

    Anyway to get the collision to work again ?

    Thanks.

  • I'm making a tiled world plugin, and I need the user to be able to specify the horizontal and vertical wrap just like the built-in tiledBackground plugin.

    I took a look at the source of the tiled background to see how it's done, I found out that an exportData value is passed to SDKTypeBase :

    class TiledBgType extends C3.SDKTypeBase {

    constructor(objectClass, exportData) {

    super(objectClass);

    this._wrapX = "repeat";

    this._wrapY = "repeat";

    if (exportData) {

    this._wrapX = WrapModeToStr(exportData[0]);

    this._wrapY = WrapModeToStr(exportData[1])

    }

    }}

    How can I put values in this exportData for my own plugin. I'm assuming filling the exportData is done in ITypeBase class which is not documented. Can you document it please ?

    Thanks.

  • What asset is this for, and is the issue still there?

    For my add-on "pro ui".

    I try to set discount of 20%, starting now, for 4 days.

    I get this :

    Unexpected Error

    Whoopsie daisy! Something went wrong with your request. Don't worry, this isn't your fault and the error has been recorded on our systems. An engineer will look at the report soon.

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  • Every attempt ends up in an error page.

    Thanks.

  • Aekiro please download the latest version to aekiro.itch.io/proui

    Done.

  • hello GridView is important for heavy ui,but if i had 1000list of GridView, IT will create 1000Sprite, can you dynamic create obj only in GridView?

    No, use pagination.

  • LukeW Yes that was the case before, but the latest version of ProUI support modules.

Aekiro's avatar

Aekiro

Member since 13 Nov, 2015

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