KSLR's Recent Forum Activity

  • I think this may go in bugs but its fine to leave it. When the object that is that you overlay has Sine wave on it and values are set to zero then you set them manually on start. overlap does not work. Give the sin values then adjust them. BOOM works

    Hey guys, I have a simple overlapping then destroy in my game and it is not working anymore. Its such a simple function that i was wondering if it may be a new bug or just something that I am doing wrong maybe. I cannot show my capx since its a whole project but its really simply just a ball overlapping some leaves then set to destroy those leaves. The leaves are destroyed when tested under different functions. Thanks in advance for the solver of this sucker. Cheers.

  • I added in some enemies to make this more difficult.

  • ahhh ok cool thanks sqiddster.

  • New graphics are in and some new gameplay let me know what you think.

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  • Does having power of 2 images benefit games in Construct 2?

  • <img src="http://4.bp.blogspot.com/--Cs-FL5dIWY/T8PpiZBzH-I/AAAAAAAAAXE/sMWrJ11uR2w/s1600/NutConcept1.jpg" border="0" />

    Some new nuts going to add in.

  • omg I Failed so hard on this one. LOL. FACEPLANT! thanks 7Soul I am still noobing it with construct2.

  • Heya, On the second level of my game the game space ship over lay thing doesnt start moving. I have a custom movement on it so that it flys to the top and then the game starts. When the second level loads it doesnt want to move even though my boolean to start it up is set. Can someone take a look at my sheet and see where its going wrong. I looks ok to me but I need some fresh eyeballs. Thanks Computer Friends!!!

    below is the CAPX file.

    CAPX File

    below is the game so far.

    GAME

  • OK Thanks Ashley! Now that you mention that I think it would be aesthetically better as branches will wiggle when in the struck areas. Thanks guys. C2 POWER LORDS!

  • Thanks for the response Newt. I think that I will go giant sprite with very few colors. That way I can wiggle the whole thing easily when its bumped. Thanks for the help.

  • <img src="http://2.bp.blogspot.com/-yZJ9kbNZdsM/T8BinRBVcmI/AAAAAAAAAW4/ozcPuu_gdb0/s1600/tree.jpg" border="0" />

    What is cheaper between having a ton of tiny sprite with alpha, a few larger ones or one sprite for a tree of this nature?

    I need help deciding space over quality since I will have a ton of different trees in my game that take up the whole screen.

    Thanks in advance!

  • I have added some gameplay features! yay. You can move the ball now left and right if you have the power.

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KSLR

Member since 29 Jan, 2012

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