KSLR's Recent Forum Activity

  • Ok did a graphical update and added some more baddies.

  • Game

    Ok what this is going to be is a bot that punches garbage for points. there will be an umbrella on his head that reflects garbage. if the trash hits you or you punch something too hard you will take damage. Thats all so far. Ideas anyone?

  • You probably have already seen this but for those of you who haven't,It generates hilarious game names. This is a tremendous resource for starting a game. I basically designs the game for you with such names as: Inappropriate Whale Rider, Electric Horse Racing Baseball, Furry Animal Experience, Masters of Flatulence Zombies and Violent Frisbee Exhibition. Just whipped those up. Well have fun and be prepared for this little app to steal 30 minutes from you. HAHAHA   <img src="smileys/smiley36.gif" border="0" align="middle"> Have fun Construct 2 friends.

    Game Name Generator

  • Ok all done and submitted my first game! Ok on to the next one. Maybe something with lasers!!!

  • Excellent! Thanks Genki Genga! fixed it perfectly. thanks dude ok now for the final tweeks. OH man I love construct2. weeeeeeeeeeee

  • Hey guys I am having trouble when you win a match. When the winning condition is met the sounds and animations repeat infinitely. I assume its just saying WINNING WINNING WINNING WINNING etc. and the animations and particles keep spawning.

    LINK

    Here is a capx if you want to look. I am confused at how to make it spawn explosions and play animations only once.

  • Thanks searing sky I think I might although I am classifying this project over with. It's at that point where I can just polish a couple things and let it fly away like a baby bird.

  • Well I had this one sitting on the shelf and thought I would expose myself... I mean my game to you. Its really just a PONG like.

    GOBLIN SKULL MINERS

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  • Okay so I decided to attack this game again and finish it. I just had some fun today making the graphics better. I turned them from 3 on the dial to 4.5. Now I have a goblin guy in the center that will set a bomb off on your side. I took a little construct break and now I am excited to pop back in! weeeee.

    <img src="http://2.bp.blogspot.com/-gIV--e6DlPU/T5OK40wz5-I/AAAAAAAAALk/DPMGTzYnvkY/s1600/WIP.jpg" border="0" />

  • I love the missile example! Feels almost right besides being a touch too easy to avoid. Great job! I have had that wobble when an object is almost on top of another. I did not fix it. I hacked around it by never have the object reach the others 0,0.

  • This is my work in progress. I will be turfing the instructions for images and making many adjustments but let me know how I can make it better. :)

    Thanks computer friends.

    GOBLIN SKULL MINERS

  • OK I found what the root of this issue is. When you have an object check for collision with a family type. then Destroy one instance of that family type. CRASH! now I am just making collision checks for each of my bricks and its fine. YAY.

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KSLR

Member since 29 Jan, 2012

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