Schoening's Recent Forum Activity

  • Schoening you make my day bro.. i saw last night your example and still dont believe it... f@@#king great!!!

    May ask you in your examples is there any more complex object than a cube that you test? I use blender and there is an option to convert to three.js format btw. May you try the monkey model aka suzanne.

    The Cube is only a test object I am working on the Model / Texture loader. And then I show an example with one of my personal blender models.

  • I need the same dependency across multiple plugins. I checked the source code inside the browser and it is loading the dependencies for every plugin into into separate <script> tags even when the dependency name is the same:

    <script src="three.js"></script>
    <script src="three.js"></script>
    [/code:2tbugi16]
    
    But when I export the project it only creates the dependency file once. So why have multiple[i] <script>[/i] tags?
    
    I hope this is because Construct2 uses webcache and the extra [i]<script>[/i] tags don't do anything.
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  • Whatever floats your boat man. There will be a sprite with 3D texture eventually. But from what I hear you want the plugin to only update on a eventsheet Action right?

  • jayderyu I don't see the usefulness of the 3D here. Please explain. Why not just use a spritesheet of 3D images then? Because in most games the "key moment" is every Tick. You can't for instance only render the screen once per second if you play Counter Strike.

  • BluePhaze yeah people will have to do that. I was asking because it could have been useful inside my plugin

  • Add [Request] to the title

  • I would like to limit the AddObjectParam to only select certain specified Plugins and not show all plugins on the selection screen. Is this possible?

    For example. It makes no sense to select a "sprite" with my Plugin. I want to remove it to make everything more clear for the user.

  • Ize I never played that game but that should be possible. Cubes don't use that much CPU power. And I am doing my best to "cache" the geometry for re-use in my plugin. New Update soon. (With a 3D model!)

  • Thanks Ashley !

    Less work for me I guess

  • jayderyu

    I include it. But it will be one of the last things I add. I honestly can't think of many reasons you would want that "billboard". Seems like a niche use case. Why not prerender something onto a spritesheet?

    It might be useful for equipping armor in rpgs. You could create a new sprite-sheet when something is equipped on the 3D model rather than storing hundreds of sprite-sheets for every possible item combination.

  • Can I change the Collision Polygon of an object at runtime? Add / remove nodes and move nodes around?

  • DatapawWolf working hard 24/7 (I need this for my own game too!)

    Ize never stopping :p

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Schoening

Member since 24 Jan, 2012

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