Schoening's Recent Forum Activity

  • I am just calling it "Merge Geometries" because I got the idea while doing some 3D stuff. It can be a good idea to merge geometries for less gpu calls (Or something, off topic!).

    So what a feature that acts similar to the Family one.

    Objects included inside the family will be merged into single image files.

    Either every object or else individual objects assigned to a group.

    Alternatively I could just create those sheets in Image editing software beforehand.

    But I hope you can see the convinience of something like this.

    If it already exists point me to it!

    I would have no idea how to make it, and I am pretty sure it can't be managed by a plugin. (Except perhaps merging the objects into a sprite-sheet at runtime.)

    While typing this I found a alternative solution. And that would be to use R0J0hounds Canvas Plugin. I don't know if the canvas slows down the game though.

    Still, hope you like the idea.

  • Thanks for the Input people.

    Yes I decided to remodel the Human Body to avoid to fall under Derivative work.

    I still want the game to be an homage. But I will do this more subtle then previously though.

    Change up story elements and such.

    I am very fond of the staff... (I love crystals!) But I will try to model something that is a bit less straightforward the same object with a Higher Poly-count.

    Look forward to seeing a WIP Topic in the Construct 2 Forums ^^

  • Thanks Ashley.

    Well the point of the Game is to be a homage to a part of World of Warcraft that I am very fond of.

    The body (Without hands) is from World of Warcraft, but the mesh was heavily modified.

    Would there be a difference if I made the entire mesh myself even though it looks similar?

  • I am currently reading up on Copyright laws.

    I would hate to get sued for my game.

    Would like some opinions on this :)

    Left, Blizzard. Right, Me:

    <img src="http://i1294.photobucket.com/albums/b603/oliverschoening/copyrightstaff.png" border="0" />

    <img src="http://i1294.photobucket.com/albums/b603/oliverschoening/WowCompareToMyMesh.png" border="0" />

  • No Problem :p

  • True Valhalla

    Reading your comment with your Profile Image talking made it very entertaining :D

  • That makes sense duh ^^ Just like normal.

    Well that solves that question for now.

    I still have to find a way to create 500 pixels away from the player ^^ That is gonna get a bit tricky Heh.

  • Thanks you two ^^

    I think I go with the simple one for now :P

    Although I don't quite get it.

    First it randoms 0 to -50 and then 0 to 50 and finds a number in between those?

  • Hi, I want to spawn stars dynamically around the player. So new stars spawn when he moves.

    Problem is... Creating them at player.X/Y + (int(random)) is only going to spawn DOWN and RIGHT.

    I would like to spawn all the way around him.

  • I made a quick demo comparing JavaScript ServerSide to ClientSide Speed:

    Client:

    http://dl.dropbox.com/u/53738503/LoopTest.html

    Server:

    http://dl.dropbox.com/u/53738503/TestSocket1/index.html

  • Sorry for asking many questions :)

    Just interested because I learn a lot of JS at the moment.

    And thanks for the answer ^^

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  • Schoening : yes, sort of. The count variable it would get massive if there is a massive amount of players joining. The count variable gets incremented only when a new player joins so that the server can assign a unique number to that player.

    The server script in the sample was not designed to be run forever. It works more like the old games: you would start the server part of the game every time you wanted to play a multiplayer game, let you friends know about the IP address of your game session and then close it when you were done with the match.

    It really helped me getting started on learning ServerSide JavaScript thank you very much !

    For my use I will probably try to find a way to reuse the array in places where a player has left.

    Like perhaps using This this, as a reference, and moving the players closer to 0 when some one leaves ^^

Schoening's avatar

Schoening

Member since 24 Jan, 2012

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