Savvy001's Recent Forum Activity

  • rojohound

    I am using the Paster plugin on a large 10000 x 10000 layout.

    It works fine, but i actually need to set my layout larger to 19000 x 10000.

    At that point construct 2 give's me a error that only images up to 2048 x 2048 are allowed.

    [attachment=0:24yngp01][/attachment:24yngp01]

    Is it something u can fix/update?

  • Thats great news! StuffGen +100 bonus score!

  • Somebody

    You inspired me to look into procedural object creation for my games.

    I think its a good suggestion for StuffGen to have build in.

    Example

    First step: Choose "body" --> Biological/Machine

    Second step: Select transport type --> None/Flight/Drive/Walk/Swim

    Third step: Procedural generation

    Add random amount

    Limbs

    Limbs attachments None/Flight/Drive/Walk/Swim

    Bodywork Shields/Plates/Skin/Texture

    Color

    Etc

    I would be so curious to what StuffGen's Procedural object generation could come up with.

    And it fits in with the name "Stuff" "Gen" perfectly.

  • Nice!!!

  • Great!

    Those orgin points are going to make a difference.

  • That was fun.

    Suggestion: Would be nice if the tank turned on key pressed and hold, but still turning in increments.

  • For each of us its all about personal preference.

    Ofcourse there are way more advanced graphics programs out there.

    From what i see, this object maker is not trying to replace them, just presenting a alternative to the great already out there.

    Quote: "Good idea, but not really useful"

    To the StuffGen users this object maker is very usefull.

    I'm glad u find your graphic needs somewhere else, because the end result is your epic game!

    And thats what counts.

    For me, StuffGen is a blessing, and thats why i check this forum each day on its progress.

  • Somebody

    Burvey

    For me, being able to use ctrl-c ctrl-v etc is a gift.

    especialy when switching applications allot it keeps my basic workflow streamlined.

    Instead of needing to think, "why isnt stuffgen copy & pasting?" When pressing the ctrl combo.

    Im all for progress, but as game developers fast multitasking is key, which means basic key layout the same across applications is a gift rather than a wall to bump into.

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  • Somebody

    Z order works great!

    Check out my new Stuffgen Hovertank ingame.

  • SomeBoy

    Z works great but does not center on image (that brings another suggestion to move canvas on right mouse when zoomed in.)

    [&] + <&> are nice but i'l wait to adjust the colors when the color palettes are implemented

    Those slice options look better than what i had in mind.

    Awesome!

  • Somebody

    Total Mindblow.

    This version is a great leap forward.

    Suggestions.

    . Colors (white & black are gone) (Maybe a color picker?)

    . A way to slice parts because some parts i used for my hover tank are now gone (they where smaller than your default shape size, half square), slicing would enable some nice shape options.

    . Adjustable brigtness & contrast for shapes

    . Drag & Drop (as addon to "wasd")

    . Mouse scroll zoom in/out

  • Thanx for the pointer.

    Time to learn how to use the Ajax object.

Savvy001's avatar

Savvy001

Member since 22 Jan, 2012

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