Savvy001's Recent Forum Activity

  • I'm definitely interested in knowing how u did that event on the slopes!

    In fact, i would like to see the whole capx (if u dont mind), because u have done a great job here.

    Those regenerative walls are truly nice!

  • Cherico

    2 players on keyboard is going to be build in. (might take a few weeks before i start on that)

    Using keyboard controls will make aiming "auto aim".

    At this moment only xbox360 controller is possible.

    With the xbox360 controllers, aiming is done with the right analog stick while moving with the left.

  • This game should also be on scirra homepage.

    Speechless.... "and inspired"

  • AndreasR

    For me this is a perfect solution.

    I strive towards great use of my studio website for my player base.

    Your game account manager can help me with that.

    (All the big service site's like steam etc are great for lots of people.

    The downside is that they grab the attention away from the developers "Studio website" as well.

    Not when a studio is already successful, but lots of indie websites are "just" a picture of a game and a link to other services.)

    For my studio, a part of the focus is to present the players with great quality and functionality on the studio website itself.

    So the professional line between the big ones and the small one starts to disappear.

    Saving game data is a huge part of what i'm trying to achieve.

    So yes i am very interested in the game account manager.

  • Thank u!

    Its a big project indeed, the first that really matters to me.

    i'd love to hear your experience playing it.

    Tip: Supersonic flight is done by using fall speed. So u can "drop in" flight.

    Jump down any platform and hit that fly button when enough speed.

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  • Great news volkiller730

    going to check it out.

  • Is there stand alone software?

    So we can use it without a service.

    And do these other services also give the opertunity of playing with more than one person as discribed in the topic?

  • Step 1:

    This topic is

    not

    a discussion about, "would it work". (so dont go there)

    This topic's task is to collect info about, what would be

    needed

    to make it work. (even if the tech does not exist yet)

    Step2:

    The Topic:

    ScreenShare Gaming

    Detail: Operating Just like Teamviewer http://www.teamviewer.com/

    But then for gaming.

    The Premise:

    Programs like teamviewer make it possible to remote view a desktop, and control it on the other computer with the mouse and keyboard.

    Screenshare gaming would do exactly that, but with added controller support.

    This topic sets the bar high with the question.

    What would be needed to:

    1 share a desktop screen (game running at 60fps) with sound.

    2 have the shared player use gamepad controller 2,or 3,or 4 while the sharing desktop uses gamepad controller 1.

    Intel:

    PC 1 has game running, shares only screen + Audio, receives input.

    PC 2 receives only Screen + Audio, and sends gamepad controller output.

    PC 2 has no game running!

    Important:

    Also on the shared pc, the incomming screen must be running at 60fps.

    Be aware:

    Dont tell this topic "thats what multiplayer is for".

    If so, re-read step1

    Screenshare Gaming delivers

    , when made to work! (future)

    All games ever made with more than 1 player, "but having no multiplayer integrated" could be played with eachother over the internet.

    The first player simply starts the game, shares his screen & audio and input.

    The second player connects to only the screen + audio + input.

    And they played happy ever after

    Kind regards.

    Savvy001

  • Fatal Revenge on indieDB

    http://www.indiedb.com/games/fatal-revenge

  • BETA HAS STARTED!

    Download here http://www.pileofcrab.com/Apps/OpenBeta/Fatal%20Revenge%20Open%20Beta.zip

    [attachment=0:7t9s7hy8][/attachment:7t9s7hy8]

  • LeoSteps

    Instead of using the gamepad in the events, ad a keyboard object, then uppon event (specific) key pressed -- > player sprite platformbehavior simulate control.

    Something like that

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Savvy001

Member since 22 Jan, 2012

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