Savvy001's Recent Forum Activity

  • Arne

    Is it possible to use the parse plugin to build a messenger type application?

    "Sending messages to other users"

    If so, can u point the direction.

  • Ashley

    Can this be done by the scirra team?

    I also need text to speech on android via intelxdk

  • Hi!

    Anyone who can get speech synthesis to work with the User Media Object.

    (exported cordova then build in Intel XDK)

    Truly hope someone has the answer.

    Thank u

    Kind Regards

    Savvy001

  • juduncan

    I let the browser object check for: On focussed

    Then i set the browser object to: Reload

    So each time the player opens the game it reloads.

    This makes it clear cache and reload images from url.

  • Thank u Arne

    That is a good tutorial indeed!

    I truly love the plugin by the way.

    I could use a tutorial on how to upload files with the plugin.

    If u have the time to do so it would be great.

  • Arne

    To my first app i can send push notifications.

    To my second app i cant, but there are already 2 users registered via parse plugin. (i can see them in the parse dashboard)

    The Parse dashboard also tells me in the Push notifications tab: there are no registered installations yet.

    Does this mean i simply have to wait for parse to see they are installed?

    With my first app i did not check push capabilities for the first few days.

    So it could have been the same with that app, but i would have missed that.

    Hope u have the answer.

    Kind regards.

    Savvy001

    Edit: Found the issue

    I started the project in intelXDK as a black project, then added the construct2 cordova export.

    What i needed to do was "Import a html5 project".

    Only then parse.com will register the device's instalation.

  • Hey AndreasR

    First of, the game worked well on my rig.

    Got a large screen so i could see plenty, but fullscreen scaling (i am used to that) would be a great option.

    When i started playing the sounds where off. (could be i just pushed the sound button without consiously perceiving it)

    Graphics look nice "i like the mario style tail on the character".

    On a metaphysical note:

    First level i started collecting some coins and such. (did not check the how to play)

    Then When all was collected i searched for a way out of level 1

    So i looked around and found that blue orb, got it and pow next level.

    Second level i got the question in thought: Why should i collect all those things if i can just hop on to the blue orb for the next level.

    At my new task, i skipped the collecting completely and focussed on racing through the levels as quickly as possible.

    After reaching the end of the game in 3 to 4 minutes i got the following question in thought.

    "what was the point?'

    If collecting did not reward me a new level, then collecting was not something i "needed".

    It the blue orb was all i needed, then where was the challenge.

    The level designs are very pretty, but i felt my playthrough was not worthy enough in comparishment to how the game looks.

    It deserved more time than i could give it. (evendo i played to the end of the game)

    But the not available sense of "need to do things to earn something back" overruled.

    So i could just say "good game" but lacks challenge, but i'd rather tell u the "story" of my playthrough, because the graphics felt adventurous to me.

    All i needed was adventure, but i kept searching for it, and did not find.

    My conclusion: If a sense of adventure is what u would like to give to your players, add something "to do" in the game to make us spend time on achieving the right to go to the next level.

    Like digging through walls, climbing ladders, finding keys, building a bridge, clearing a flooded area.

    And such

    Kind Regards.

    Savvy001

  • Cant access it, says im not capable of running html5 in the browser (im on chrome)

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  • So i found that using the browser object Reload action resets the game on android to zero "i think cache?".

    This does enable me to load in new images from url.

    But it gives me a restart/reload which is ugly to the player.

    But i guess at least now u have an idea where the problem resolves.

    Is there a way to have a exported game (cordova-->intelXDK) not cache at all when installed on a android device?

    That could solve my issue.

  • Problem Description

    Images loaded from url on android seems like they are kept in memory. (intel xdk crosswalk export)

    While normal browsers simply load them in from url each time, android does this only ones per image.

    This is a problem because i want to change the images on the server, then load the new ones in.

    As in each day a different picture.

    Expected Result

    Images loaded from url each time, instead of memory even if they are already loaded once. (on android)

    Construct 2 Version ID

    Latest

  • le Canapin

    Indeed Fatal Revenge

    Regenerating terrain gives lots of gameplay options.

    Not sure yet how i am going to use it.

    Maybe the whole set can be destroyed & regened, maybe just parts of it.

    Blasting something apart, and then seeing it being reconstructed has a definite "wow" factor that i like.

    Because Fatal Revenge has a massive amount of bullets onscreen almost constant im now thinking about what route i should choose with this regenerating terrain.

    Slowdowns are not wanted in such a game, so after testing later this week it will come down to small structures with this feature or large, or something like a doorway wall giving access to specific parts of the arena.

    Thanx for sharing this.

    Its super awesome!

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Savvy001

Member since 22 Jan, 2012

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