Toddler's Recent Forum Activity

  • Makes perfect sense, thank you Mr. Hack the Gibson

  • Pathfinding object have Find Path and On path found trigger, so why not an "on map regenerated trigger" ?

    The manual states that after a call to "Regenerate Obstacle map", one should add a "Wait" action to make sure map is updated.

    How do we know how long to wait ?

    Why not add an "Obstacle map regenerated" trigger like the "On path found" trigger that happens soon after the "Find path" function ?

  • How does the browser's On went online/offline works internally ?

    Does it constantly ping a certain site to make sure it is online offline ?

    What if that site itself is down ?

    "On back button", does detecting it prevent it from happening ?

  • Wait, that txt files arn't being downloaded during the initial loading during the HTML Logo progress bar thingy at the very beginning ?

    I know that music is not downloaded.

    Can I have a list of what things the initial loading actually loads ? lol

    Thanks

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  • Description:

    Request Project File:

    You have to enter a Tag and File [Drop down list provided.]

    This basically allows you to download files inside your own project that you have imported into the Construct 2's IDE.

    This is so strange...isn't that the point of the Progress Bar at the beginning ?

    And if this is for Music ? The Audio object already have the "Preload/Preload(by name)" so...what are you downloading with this ?

  • So Aphrodite, it seems you would agree for performance reasons that we should add this also for consistency sake then

  • https://www.scirra.com/manual/164/geolocation

    Heading

    Speed

    While watching a position, the direction of travel in degrees relative to due north and speed in meters per second if available, else 0 of not available.

    What is a "due North" ? Do you mean a "true" north ?

    And since I am on the subject of Geolocation, can I assume that if I use "Request Location" instead of "Watch Location", after the first "On location update" triggers, the GPS chip will be released right ?

    Or do I have to still call "Stop watching" just in case resource wise ?

    Thanks.

  • Yes eli0s, we both agree that OnMouseOver and OnMouseOut trigger is a logical and consistent step

  • I am documenting Construct 2's Touch feature and created this simple read out[Only works on phones]:

    http://www.bracercom.com/OrientationTest/

    Hope that helps.

    Can somebody do one for the Accelerometer ?

    There are read out for XYZ with gravity and XYZ with no gravity and I was like OMG whatever...

  • Oh, sorry I am an idiot.

    Thanks !

  • Currently, these are the available triggers:

    On object Clicked:

    You get to choose "Left", "Middle" or "Right".

    You get to choose "Clicked" or "Double-clicked".

    You get to choose the Object to click on as opposed to "On click".

    Cursor is over object:

    This will trigger continuously when you are over a specific object.

    On mouse wheel:

    You get to choose "down" or "up".

    One time trigger unless you keep on scrolling.

    Mouse button is down:

    You get to choose "Left", "Middle" or "Right".

    This will trigger continuously until that specific mouse button is no longer down.

    On any click:

    Trigger once, on any click.

    On click:

    You get to choose "Left", "Middle" or "Right".

    You get to choose "Clicked" or "Double-clicked".

    But you don't get to choose which object to double click on.

    You have to use "On object Clicked" for that.

    On button released:

    You get to choose "Left", "Middle" or "Right".

    Trigger once.

    ==================================================

    Feature request:

    "on Mouse over":

    Trigger once only the minute mouse is over a specific object, very common usage in Flash.

    As opposed to "Cursor is over object" which trigger continuously.

    "on Mouse out":

    Yap, no explanations needed.

    I understand that this could be accomplished easily by monitoring "Cursor is over object", but this way of reasoning would also be along the line of someone saying why would we need "On collision with another Object" for Sprites that triggers only once when we already have "Is overlapping another object" and all we need to do is monitor the "Is overlapping another object" trigger.

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Toddler

Member since 19 Jan, 2012

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