Toddler's Recent Forum Activity

  • Ashley ! I was not expecting the GOD of Construct 2 himself to replied to this crazy question !

    Thank you Ashley for making Construct 2, it changed my career !

    This is my internal assumption, that because of the size of my sprites, the mere loading of it sometimes on its own kills the device [restarting this and many devices fixed it probably because of memory leaks from other apps after running the phone for a long time.]

    I was hoping that say if EVERYTHING was a smaller resolution [assuming I redo which is not possible for this project], there will be less memory need for each sprites.

    I imagined scaling up doesn't really waste memory by much because it is only scaling up what is on the screen at the moment, all the sprites in memory are still small in their original size until it is time for them to be on the screen again for that moment.

  • I am expecting a "NO WAY" for this but here goes.

    So I have created this game with a 1024 by 576 resolution.

    But because of the amount of graphics I have created for it [6 months of work and counting], it simply kills the iphone

    I was wondering if there is a way to...instead of having to redo the entire game on a smaller resolution, just let Construct 2 unilaterally scale it down [not loaded at 1024 by 576 hence taking up that amount of uncompressed space and then scaled down later, I mean construct 2 literally output a separate file that is scale down by the specified amount, I think this is too crazy to ask, is this even possible ?]

  • THANK YOU !

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  • I received a string "One|HHH|YEW" from an Ajax call back.

    I have an Array Object in the Object inspector.

    Say if the string returned is now in a variable call Returned_Value, how do I transfer it to the Array Object ?

  • Anyone ?

  • Thank you for your reply Master Ashley

    I am working on a very big program using Construct 2 and for testing to show the team, the rest of the team have to refresh it a second time to load the "real" one because it loads from a previous cache.

    Worst, because the new version haven't updated yet [Construct 2 Background update is AWESOME and I know there is a way to check whether update it complete.] They have to refresh it a couple of times [the impatient ones] or they have to wait.

    I wish there is a check box in Construct 2 that disables Offline caching for big project testings like this

  • How do I AJAX to a path outside the current folder ?

    Example: . [This is where Construct 2 is]

    Ajax to parent path e.g. [One Folder Up]

  • How do I stop the offline caching ?

    Would deleting "offline.appcache" do the trick ?

  • I am currently working on two projects utilizing Construct two.

    I noticed that when there is a lot of frames inside a particular animation, everything is ok.

    But when there is a LOT of animations, even though inside every single animation is a single image, the Sprite would totally either:

    1: Splat every single animation frame on load during run time [system hangs].

    2: A single Sprite will appear in the middle of the screen and cannot be deleted/destroyed by code because it was never programmed to be there in the first place.

    Does anyone have issues with a Sprite having too many animations ?

  • My Cap file contains to many stuff to clean up, so if this error message doesn't help, it's ok.

  • Thank you

  • I tried to highlight the "collision" and right click but invert is greyed out.

    Help

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Toddler

Member since 19 Jan, 2012

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