PabloDev's Recent Forum Activity

  • I can confirm that this is still happening.

    Heard the sound stops after X time.

  • I understand, Construct suggests that you do not put more than 8 points of collision due to consumption of CPU required.

    But that game should have many set points and also, the game is quite old so I guess there's not a big problem in defining many points today.

  • Hi, does anyone know how this type of ground were created with smooth curves ?.

  • Great! sure I read in the manual but could not remember.

    Thanks!.

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  • Hello, I wonder if there is any way to turn an event into a trigger with an option something like "convert to trigger".

    I think it is not possible to construct 2 but I want to ask.

    I need to make this event will only be triggered once when the "RAYO" group is active.

    Thanks.

  • Hello, you can not write a report because I clicked on one of the buttons and Construct closed, it is also difficult to write the report because I am not sure what is causing the error, simply press the "undo" and appeared window.

    To build a report would have to reproduce the bug again and that is quite complicated, everything else I can do is give you the information of the window.

    I know the error report but in this case I was not possible.

    Sorry for my english.

  • In my galaxy s6 with android 6 and last vesion of chrome.

    The scene does not stop, shakes a lot, I have the mobile detainee but the image is still vibrating to one side to another, so it is unplayable.

  • Ashley

    I'm using:

    construct r224,

    latest version of Intel XDK,

    Cordova version 5.1.1

    building Android with crosswalk,

    device: lenovo a316i

    Sounds not playing when you leave the application without interactivity for about minute on a mobile.

    Why not upload a test apk ?, I can test it on my device.

  • Ok, the error seems to have disappeared with chrome for android version 49.0.2623.105

  • same problem here with Chrome for android 6.

  • I think it's good for me

  • Hello, I need a timer that depends on the fps at all times, I did this happen, I think it can be valid.

    A signal is emitted when the timer ends

    If the game is run with limited fps, time eventually adapt to fps.

    Any idea about it?

    https://dl.dropboxusercontent.com/u/60803633/test.capx

    If someone has done something similar in a better way, I'd appreciate if you can share the capx file.

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PabloDev

Member since 2 Nov, 2015

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