PabloDev's Recent Forum Activity

  • I'm not sure I understand, you mean the shape of the collision polygon box ?.

    All forms I use are square and rectangular.

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  • Search should give a few ways. In the case of a tilemap you first need to know the tiles the Sprite is overlapping. To help with searching, I've made a capx that does that.

    After that the location the two objects are overlapping depends on the shapes of the objects. Keep in mind two objects can overlap at multiple places. One simple way could be to use the midpoint between the two objects, which works well if the objects are the same size and shape. There are also some more involved ways, but search should give more info about those.

    Hi, thanks for the info, I'll see what I can do but I do not have much hope of getting it.

  • Hello, when a collision occurs between two graphics ... is there any way to get the X coordinate and Y coordinate of the collision point ?.

    I do not think that's possible but I need to know.

    Is there any way to find out the collision zone ?.

    I have two graphics:

    1 - sprite object

    1 - tilemap

    When the sprite collides with the tilemap, I would like to emphasize the point of the collision somehow.

  • Ok, I understand, thanks for the link, did not know that article.

    I think I'll use one object tilemap, much work ahead, lesson learned.

    I used images because I compared the performance between images and tilemap objects and I found it occupied fewer resources using an image, but with big images the situation is inverse.

  • Hi, this message appears when I import my image using a sprite object, reducing it takes me a lot of work so I want to ask:

    Anyone know which systems do not support images of that size ?.

  • I have uploaded a new song I called "A.I.K.A.", song perfect for a shoot em up.

  • Hello, when I pressed undo I get a window with this information

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Active project has changed, but undo button has not reflected the new project's undo

    Condition: project == last_undo_project

    File: MainFrm.cpp

    Line: 1036

    Function: void __cdecl CMainFrame::OnUndo(void)

    Build: release 225 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Anular Reintentar Omitir

    ---------------------------

  • It is very good, thanks for the work.

  • EDIT:

    Ok, I've discovered the problem.

    -------------------------------

    -------------------------------

    Hello, I this is happening and I not understand the reason:

    If active "wait 2 seconds" marked objects are not destroyed.

    If I deactive, objects are destroyed.

    Why objects are not destroyed if active "wait 2 seconds"?

    Any ideas?.

    EDIT:

    Ok, I've discovered the problem.

  • True, in chrome for windows works perfectly but in android exists this small delay.

  • Ok, thanks for the clarification.

    Newt

    Look at the documentation, I could confuse you more because of my English.

  • Hello, I would like to ask if anyone can try this.

    A sound sounds every second but it seems to exist in three seconds a slight delay in sound.

    I mean:

    First Second: OK

    Second Second: OK

    Third second: seen a little late.

    Start again.

    Can anyone see if you feel the same as me ?.

    https://dl.dropboxusercontent.com/u/60803633/testEvery.capx

    Tested in galaxy s6 with preview over wifi, android 6.0.1

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PabloDev

Member since 2 Nov, 2015

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