Guys, i do not intend to participate in this competition (mostly because i don't believe that you can produce something worthwhile in ~20 minutes), but i wanted to make a pong game, so i made one either way.
So, here is the game:
The features implemented/working are:
? a fully functional menu (mouse controls)
? adjustable A.I. difficulty
? adjustable game duration
? adjustable detail level for graphical effects
? toggleable sound effects and music
? a simplistic menu background music
? your typical pong gameplay based on the physics behaviour
? keyboard controls (arrow keys)
? gameplay speeds up the longer you play
? if the ball is moving too slow horizontally, it gets a boost
? a short delay after the ball resets, before it starts moving
? messages for both win and lose states, a shortcut back to menu
? a nice 8-bit soundtrack and fitting sound effects
You can test it here:*please note that i disabled webgl for this version
You can also download the .capx here:I originally planned to have an advanced A.I., which would predict the trajectory of the ball when it is moving towards the right side, however i lost my patience after losing track of different variables (cos this, sin that, no one even invited tg) and screwing up the algorithms.
Also, i know very well that many of the events could have been merged together and families or whatever could have been used as well, but i just wanted to see this thing work, not be the most optimized game ever made.Stiivais2013-11-27 07:01:36
Hello bro, please repost your link dropbox. i want to play your game