silentreader's Forum Posts

  • 2 posts
  • Hmm, i'm sorry

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  • Guys, i do not intend to participate in this competition (mostly because i don't believe that you can produce something worthwhile in ~20 minutes), but i wanted to make a pong game, so i made one either way.

    So, here is the game:

    The features implemented/working are:

    ? a fully functional menu (mouse controls)

    ? adjustable A.I. difficulty

    ? adjustable game duration

    ? adjustable detail level for graphical effects

    ? toggleable sound effects and music

    ? a simplistic menu background music

    ? your typical pong gameplay based on the physics behaviour

    ? keyboard controls (arrow keys)

    ? gameplay speeds up the longer you play

    ? if the ball is moving too slow horizontally, it gets a boost

    ? a short delay after the ball resets, before it starts moving

    ? messages for both win and lose states, a shortcut back to menu

    ? a nice 8-bit soundtrack and fitting sound effects

    You can test it here:*please note that i disabled webgl for this version

    You can also download the .capx here:I originally planned to have an advanced A.I., which would predict the trajectory of the ball when it is moving towards the right side, however i lost my patience after losing track of different variables (cos this, sin that, no one even invited tg) and screwing up the algorithms.

    Also, i know very well that many of the events could have been merged together and families or whatever could have been used as well, but i just wanted to see this thing work, not be the most optimized game ever made.Stiivais2013-11-27 07:01:36

    Hello bro, please repost your link dropbox. i want to play your game

  • 2 posts